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Detection spell
I've seen this been suggested before but I'm going to go into my idea that will probably vary from the one people would think off. First off, as the name suggests it would reveal all traps within an area. Now I think it should set off all traps because after all it takes up an entire spell spot. In addition to that, it should activate all teslas and reveal/bait clan castle troops (I think baiting would make it over powered, but just a thought).
This should cost maybe about the price of a heal spell and unlocked when traps start to become more important to base design, not just thrown around. The radius would be of a heal/rage spell. Maybe this spell could be combined with another spell (I.e lightning spell with these effects).
Thanks for reading and I hope this becomes implemented 😃
-sammykboy