Originally Posted by
WarrenJames
Scaled base strength by loot
Right now, you can have nothing, or full storages, and your base will fight just as hard in either scenario. After a while of raiding, dozens or even hundreds of bases, this can get bland. Hitting next often, passing bases that are not worth the attack, only to look for that one easy to wipe out fattened target. That's playing the slot machine more than playing CoC.
Or you just got your loot gathered up, and constantly stay online, poking the game while not under the shield so you stay online and not lose your stuff. The game will kick you out in short order if you change to a different app, which means babysitting your device to one degree or another, and doing stuff so the short inactivity timer doesn't go off. Wait, babysitting a game is fun?
So, what if your defences had a bit of human behavior to it? Based on what you have stored, your base will 'put more effort into' or 'be more alart' to raids. If empty or near empty, besides guarding the Town Hall, there is nothing of real importance to be on guard about. Raiders don't take an empty village seriously. On the other hand, instead of goofing off, they have filled up storages to worry about, and the thread of being attack rises with that.
The strength incress could come in many forums, from increases DPS, to stronger walls and tougher key buildings, to possibly a a change in AI targeting to be smarter (or lazy) in thier targeting. With more loot, sure you will get attacked more often, but also the odds of getting totaly robbed are decreased as a good defensive base becomes even better as it gets something worth fighting for.