Programming Request On Attacks
It seems small, but thinking over the history of my raids, this has happened more frequently than I'd like: one archer left, the building she is shooting at is about to go down, her last arrow flies and she gets killed before it hits the building and the battle ends RIGHT THEN, before arrow impact. If you "visit" that base and check the HP or that building, it will be below the damage that ONE arrow would have inflicted. What I am suggesting is this: update it so that the arrow or the wizard fireball or the witch projectile will count, that the battle isn't over until the last missile hits. I don't care if the archer died, that arrow would have taken out the town hall. Instead, I lose 28 trophies and a whole lot of loot bonus rather than gaining a good amount for all my effort. Frustrating. Please address this!