I don't normally use healers, but when I do, I like them to heal air units. But I found out they don't heal air units at all. Didn't they use to?
thanks.
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I don't normally use healers, but when I do, I like them to heal air units. But I found out they don't heal air units at all. Didn't they use to?
thanks.
They never have.
They never did.
Ok thanks. Would be much more useful if they do though.
if healer could heal air units, that would be a bit strong? 9 healers and 3 dragons+ another healer or dragon in cc, 531 heal per second or 590 from cc, the dragons would last a lot longer unless they get hit by the inferno tower. then the healers wouldn't die because the dragons would be taking all the air damage
it's not that it's in ideal situation, but if you can just heal dragons the healers would technically never be targeted by anything and make their dragons almost immortal because the healers would never die (or balloon rush?) (then healers would eventually start healing each other), but with a barb/giants, healer can still get hit by AD or air mines.
I guess the point is if healers could heal flying units, flying units would tank the air defenses with healers making them very strong and it wouldn't matter as much where you put the AD since they won't have to worry about healers dying since they just heal the dragon getting hit
Spot on.
The game only continues to be interesting, if you somehow can create a balance of power distributed over the TH levels. The moment you have one overkill combination, all other troops become useless.
Imagine if Dragons would only go after defenses . . . .
Santa
You are still assuming ideal situation where your dragons don't split up. You made it sound not important but it is important because that's the only reason your dragons are hard to kill by AD.
Also, AD can be made to selecte healers as prime target same way tesla towers do pekkas. This setting would negate the point you just made. Now which is more logical? Healers that heal buildings but not air units, or AD's auto select them as prime targets.
Healers healing healers is a problem though but this can be made to be exclusive.
healers do in fact heal air units, they just do not target them. If your healer is healing ground units and there happens to be a dragon or minions flying above and within 2 tiles (I think that's the radius of the heal) they will be healed as well.
challenge: trick AI into keeping dragons over top of tanky ground units. would have to be something like peeka or valkrie with the same attack priority as dragons.
If healers healed themselves or other air units it would imbalance the game.
I've seen it happen. The healers will never target an air unit, but if they happen to be within the splash range they do get healed. I use a healer in almost every battle and regularly get dragons in my clan castle. It is rare that the dragon will be over top of my giants (what my healer is usually healing because they are in the front taking the damage), but when it does happen the dragon does get healed.
I assume super cell either overlooked or didn't care about the coding for the actual attack, just the targeting system.
I tried this. 2 healers, 10 giants, 9 balloons, BK, and AQ. At first I wasn't sure it was going to be a great test, the balloons got close to the giants but I didn't know if it was in the radius, at any rate while the giants we being healed just fine the balloons were receiving her magic; some of the balloons were definitely on low health. When all the defences were down at the end I dropped the BK and AQ, and they took out the player's BK and CC receiving some damage. At some point the BK and balloons were in perfect sync, balloons right on top of him, destroying things along the wall. The healer floated over to starting healing the BK and again the balloons did not receive any magic.
Maybe this used to happen but I'm very sure no air units are healed by the healer.
Healers are strictly ground troops
No need to bump year old threads. :)