I don't normally use healers, but when I do, I like them to heal air units. But I found out they don't heal air units at all. Didn't they use to?
thanks.
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I don't normally use healers, but when I do, I like them to heal air units. But I found out they don't heal air units at all. Didn't they use to?
thanks.
They never have.
They never did.
Ok thanks. Would be much more useful if they do though.
if healer could heal air units, that would be a bit strong? 9 healers and 3 dragons+ another healer or dragon in cc, 531 heal per second or 590 from cc, the dragons would last a lot longer unless they get hit by the inferno tower. then the healers wouldn't die because the dragons would be taking all the air damage
it's not that it's in ideal situation, but if you can just heal dragons the healers would technically never be targeted by anything and make their dragons almost immortal because the healers would never die (or balloon rush?) (then healers would eventually start healing each other), but with a barb/giants, healer can still get hit by AD or air mines.
I guess the point is if healers could heal flying units, flying units would tank the air defenses with healers making them very strong and it wouldn't matter as much where you put the AD since they won't have to worry about healers dying since they just heal the dragon getting hit
Spot on.
The game only continues to be interesting, if you somehow can create a balance of power distributed over the TH levels. The moment you have one overkill combination, all other troops become useless.
Imagine if Dragons would only go after defenses . . . .
Santa