Trap: the foxhole. Please read!!! It's not new ( obviously)
There should be a new trap in town hall level 7 named the foxhole. Similar to the spring trap, this will make troops fall into the trap. But why is this different? Because the troops trapped inside later ( if you accept ) will automatically be given in your army camp. If you decline, get 50% of troop cost. But the troops with higher AI like PEKKAS, lava hounds, etc. cannot be affected and can only trap ground units. ( obviously) I don't know the price because most of you will brag about it.
This is not ruled out! Thank you.
Not a new thing. In the stickies.
Trap Related:
* Add a new trap that must be bought with Dark Elixir
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* Ambush/Foxhole trap - hidden storage for very few (1-3?) camp spaces of owner's troops for defense
* Add a seeking/moving ground based trap similar to the air mines/bombs
* Disguise traps as random building/obstacle/decoration
* Convert tombstones to small traps/bombs - click on them, choose collect elixir or convert
* Spring traps "launch" 15 spaces of troops OR stun for 2-3 seconds up to 30 spaces for hero/golem/pekka
* Upgradable spring traps
Other trap ideas: Moat, lightning rod, tar pits, pitfall, hole trap, poison shrubs, wildfire, rock wall, Decorations (dogs/animals) that attack enemies, ability to add poison ivy to walls, sticky trap, vine trap, stun, taser, vortex, freeze/permafrost, tremor/earthquake