HERO: The Necromancer
Description: Support your troops with the Necromancer! The Necromancer can deal massive amounts of damage to anything when it is used for attacking but deals half the damage it usually deals when used for defending. Reach level 5 to unlock its special ability called "The Curse" which heals the hero to full health and at the same time, summons a Witch and 2 Skeletons.
Even though the Necromancer levitates on the battlefield, he is still considered as a ground unit, which means he can't be targeted by Anti-Air defenses/traps such as the Air Defense and the Seeking Air Mine.
The Necromancer's Altar will only be unlocked when you have TH 9 OR when you are on Crystal League II.
Preferred Target: None
Attack Type: Ranged (Ground and Air)
Movement Speed: 18
Attack Speed: 0.75s
Range: 5 tiles
Search Radius: 10 tiles
Weakness: Fire-based defenses/troops such as the Inferno Tower and the Dragon.
Description: Once activated, the Necromancer is healed to XX% of its maximum health depending on the ability level. The Necromancer will also teleport to a random spot close to where you deployed him, causing all the defenses targeting it to switch to the nearest target. At the same second as he teleports, a Witch and 2-4 Skeletons are summoned within the smoke that the Necromancer left upon teleportation.
The Curse Ability
The ability only has 4 levels. Health recovered and number of summoned Skeletons will depend on its level.
Level 1:
Unlocked on: Hero level 5
Health Recovered: 25% of its maximum health
Summoned Troops:
- Witch - level 1
- Skeletons - 2 Skeletons summoned
Level 2:
Unlocked on: Hero level 20
Health Recovered: 50% of its max. health
Summoned Troops:
- Witch - level 1
- Skeletons - 3 Skeletons summoned
Level 3:
Unlocked on: Hero level 35
Health Recovered: 75% of its max. health
Summoned Troops:
- Witch - level 2
- Skeletons - 4 Skeletons summoned
Level 4:Unlocked on: Master League III
Health Recovered: 100% of its max. health
Summoned Troops:
- Witch - level 2
- Skeletons - 4 Skeletons summoned
Its ability time is just the same for all levels. Apparently, I don't know how long it should take... Can you suggest its ability time for me?
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The Necromancer's AltarAppearance:
- On the Altar's position, there would be a deeply-dug hole with an undead-colored (probably green) portal at the center where the Necromancer will be sleeping. Ruined pieces of an old building can be found at 3 corners of the building and a Danger sign with a skull image at the southern corner. When the Necromancer reaches level 40, the building will look different than how it was before: The ruined building pieces will have mosses growing from it; 2 shovels can be found close to the hole (but not very close); and, the Danger sign will be decorated with a skull of a dead animal placed on top of the sign.
- When a village is attacked and its Necromancer is resting, the portal feature in the Altar will disappear and the Altar itself is empty.
What do you think? Needs some tweaks? Suggest it here and I'll edit it! Needs some major changes to lower its OP-ness? I'll change it for you! Thanks! ;)

