Lok-Tar Ogar!For the Horde...well..ermm..I mean Alliance.
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Lok-Tar Ogar!For the Horde...well..ermm..I mean Alliance.
I like your "rules" thing but can I tweak it? Or maybe add something else to it?- After the other clan accepts the alliance invite, the Alliance chat will appear. Players that are in either clans can only access the Alliance chat once they have stayed there for one week.- Alliance Names (depends on the number of clans):2 clans in an alliance - Power5 clans in an alliance - Region8 clans in an alliance - Alliance10 clans in an alliance - Clan Family- If there are at least 5 or more clans in an alliance, they can name their alliance.
10 clans in an alliance - Empire. It's sounds better than Clan Family.
so if there is an Empire they could name themselves say, Empire of Death. If an Alliance it could be Alliance of Death. Etc....
Now to add to Your idea, there could be influence. Instead of having member, elder, co leader, they could Add some some, like A Co-Leader could become a Ambassador. They can travel from Clan to Clan without losing things like, How many they have donated. They could then became a Co-Ambassadar. They are allowed to kick, BAN, demote, promote, etc.... I say BAN because now Co-Ambassadors can permanently kick a player from the Region, and any Clan in the Region.
Some ideas would be that Higher level influence players, such as a Co-Ambassador could be able to chat with ANY Co-Ambassadors from other Region.
do you like that idea?
I like the idea! But I think it will be very hard to match two regions for a war..
Yeah, but they could maybe model it off of the current matching system
Hey if any of you want to see this idea maybe get out in the game, then please keep posting so SC Employees see this. Also, I'm fine with criticism.
Thanks for voting yes. If anyone will add to this or tweak it so it seems more simple that would be great.
Thanks for voting yes. Please post on this.
I'll edit my post... It seemed like the spaces were removed... Ok, I'll also change the names of the alliances.
- 2 Clans = Alliance
- 3-4 Clans = Region
- 5 Clans = Council
- 6-8 Clans = Family
- 9 Clans = Empire
- 10 Clans = E.L.I.T.E.
E.L.I.T.E. stands for:
E - Elite;
L - Loyal; and,
IT - Intelligent
E - Empire
Sounds better for 10 clans? Oh, and I'll add the rankings, too.
- Alliance Leader - only goes to the first clan that invited their first allied clan. This is the clan that has the highest rank in an alliance.
- Alliance Co-Leader - only goes to the clan that the Alliance Founder invited them to. The Alliance Founder can also change it. This is the clan that has the 2nd highest rank in an alliance.
- Alliance Master - only available when the alliance earns the name "Region". This clan acts as the Elder of the alliance. This is the clan that has the 3rd highest rank in an alliance. This is also the last high rank in the alliance.
- Councilors - only available when the alliance earns the name "Council". They act as the Members of an alliance.
- War Clans - those clans that can initiate alliance wars. Only the Founder can choose War Clans.
- Feeder Clans - those clans that take care of the clans' weaker members. Feeder Clans do not participate in Alliance Wars. Only the high ranks can choose Feeder Clans.
I'll add ANOTHER... and probably the last... thing here:
The Alliance MapFeatures:
- Background: The background will feature groups of islands where the Clan Bases can be found.
- Clan Bases: These will look like Clan Castles which contain the clans' names and badges as well as their Clan Level. When you tap on their Clan Castle, a bubble with the only button saying [View Clan] will appear.
That's all I can think of the Alliance Map for now... I'll add its functions later on, but if you want to suggest its functions, suggest them and I'll add it. ;)
I really like this idea. It would certainly add a lot of spice to the clan side of things in CoC