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Troop spawn areas
I dont know i anything like this has ever been brought up before, but i think that when you destroy something such as an army camp, barracks,(anything) then you should be able to spawn troops in that area. Also, to prevent spawning troops right next to the town hall after destroying things near it, the town hall should block spawning by a 7x7 (more or less) area that wether the town hall is destroyed or alive, this are would be blocked off. It also gives a better reason for keeping town hall in the center of your village- to prevent spawning near the center Tell me what you think!!!
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Actually I think it's a fantastic idea, would give archers a completely different role, clearing access routes, while making protecting the area outside your wall a priority
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Yes, that is an awesome idea, you should e-mail supercell about it, i know i am!
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I thought it would be cool, cause you'd have to smash your way through till you get where you wanted to go, then you call in the reinforcements!!!
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Awesome idea im sick and tired of destroying army camps then having to make my wall breakers run 100 metres.
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It wont happen because if someone has a mortar in the middle and townhall far away from it 2 lightning spells and 50 gobs and u could get all of someones resources
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Well, maybe the person should be smarter with their town halls. :)
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two words: lightning spells.
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Alright i got it, as long as walls are completely sealed(enclosed) then troops can't spawn in them. This would still make a change, because if someone abuses their walls, you can break right in. Or if they try the old"put your army camps next to the air defense so they can't spawn next to it" trick, you could break the camps and spawn right in
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Good idea! But keep the "no spawning" by the walls (3x3) and make it 5x5, If u walled your mortar that there won't be an open spawn place in the middle.
SOLVED! : "The lightning-spell problem"
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Awes0meB0b, always full of good ideas man! :D
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It's not "no spawning" by the walls "3x3".
Every building, including walls, has a 1 square perimeter that becomes part of the "no drop" zone. They would have to do something like increase this perimeter by another square to cover 3x3 and 4x4 spots.
I suppose they could do this and then maybe make your change to keep lightning spells from being an issue. However, this would have other ramifications like pushing wall breaker spawns back and potentially making villages considerably larger as the gaps between structures could be larger. Furthermore, people already construct their villages to eliminate internal spawn points so I'm not sure implementing this would cause you to gain much.
A change where you simply had to break an enclosing wall and then the building inside would be ridiculous. Defense would be impossible.
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me no like it
I domn't like it. it's great for the offensive side, but imagine from the defensive side. Destroy just ONE thing behind the walls, that whole section of walls become useless. It will also make wall breakers useless, because archers can shoot right over them. I would hate this new addition. I know how you feel, even I wish sometimes it would be like that. And for the farmers, lets say theres like a hidden tesla or something right nxt to the town hall, they destroy it n theres a 7 by7 no spawn zone, not only is it bad for offense, but even for the farmer because their town hall can be just like 10 blocks from a defense so the troops will have to go 7 by 7 all the way to town hall, and if the troops are killed, then the farmer gets upset cuz he doesn't get a 12 hour shield. I'm sorry, but this is a terrible idea.
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Now that I think about it i could use archers and wall breakers to get somewhere near the middle and then just spawn pekkas
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It could be that one of your ground units has to walk over the destroyed building to allow others to spawn there.
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I have thought this before and totally agree with it. They should add this.
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We may be getting into a new unit with this... I got it! Like a wall breaker, only the spot where he blows up, you can deploy troops. When he is placed down, select a spot you would like him to burst, and pray he gets there
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Very bad, -1.
- Destroy a wall.
- Lightning strike building inside wall.
- Profit.