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Troop spawn areas
I dont know i anything like this has ever been brought up before, but i think that when you destroy something such as an army camp, barracks,(anything) then you should be able to spawn troops in that area. Also, to prevent spawning troops right next to the town hall after destroying things near it, the town hall should block spawning by a 7x7 (more or less) area that wether the town hall is destroyed or alive, this are would be blocked off. It also gives a better reason for keeping town hall in the center of your village- to prevent spawning near the center Tell me what you think!!!
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Actually I think it's a fantastic idea, would give archers a completely different role, clearing access routes, while making protecting the area outside your wall a priority
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Yes, that is an awesome idea, you should e-mail supercell about it, i know i am!
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I thought it would be cool, cause you'd have to smash your way through till you get where you wanted to go, then you call in the reinforcements!!!
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Awesome idea im sick and tired of destroying army camps then having to make my wall breakers run 100 metres.
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It wont happen because if someone has a mortar in the middle and townhall far away from it 2 lightning spells and 50 gobs and u could get all of someones resources
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Well, maybe the person should be smarter with their town halls. :)
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two words: lightning spells.
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Alright i got it, as long as walls are completely sealed(enclosed) then troops can't spawn in them. This would still make a change, because if someone abuses their walls, you can break right in. Or if they try the old"put your army camps next to the air defense so they can't spawn next to it" trick, you could break the camps and spawn right in
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Good idea! But keep the "no spawning" by the walls (3x3) and make it 5x5, If u walled your mortar that there won't be an open spawn place in the middle.
SOLVED! : "The lightning-spell problem"