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New Clan Perk
A lot of the clan perks only pertain to war events, but perks outside of war have a lot of potential to assist in making the entire game better. An example would be a resource boost perk. Similar to gemming collectors, it would boost the production rate of your collectors for a period of time. To make sure it isn't over used, supercell could just put a cooldown on the ability similar to purchasing a shield, let's say 5 to 7 days. This could help put more resources into the economy as well as help give players a little extra boost in upgrading. Not many people actually gem collectors so it wouldn't take away from gem profit for supercell, plus the ability can only be used every 5 to 7 days anyway. Let me know what you think.