Lets open up that big stretch of coast for port buildings and sea battles/clan wars.
Town Buildings:
1. Port- generates money, elixir and dark elixir which increases with level
2. Dockyard - used for training naval troops in exchange for elixir.
3. Lighthouse - Defends against sea troops, using trapped lightening like a tesla tower.
4. Sea traps - sea mines, exploding buoys, Seagull Barrel (explodes vicious seagulls)
5. Clan Harbour - your clan can send you sea reinforcements
Naval troops:
1. Mermaid - equivalent to barbarian
2. Archer Skiff - archer in small boat
3. Skeleton Turtle- undead turtle that swims up to sea troops and explodes
4. Pirate Ship - Band of rough sea dogs who use a small canon to blast foes from the sea
5. Wizard Canoe- these wizards have taken to the sea to cast their spells in defence of your town
6. Siren - her song can heal the worst hurts, but cant do any damage
7.Sea Serpent- cousin to the dragon, fires destructive acid at troops and buildings alike
8. Steam Boat - is anything more frightening than a P.E.K.K.A at the head of a giant Xbow?
(Dark elixir troops remain to be seen, but maybe Kraken, Fish Rider...)
Hero - Ancient Mariner- the Ancient Mariner throws waves at his foes, crushing and sinking all the stamd in his way.
Sea Spells-
1. Whirl Spell - a whirlpool does large damage to all sea buildings and naval troops in an area
2. Rain Spell - casts a healing rain spell over all troops
Clan Wars and Battles - use your naval troops to attack from the sea. The ocean now becomes an open front for you to deploy and you can storm the beach to crush the dirty landlubbers buildings. Just beware being attacked by Lighthouses and Sea Traps on the way. Keep an eye on the Clan Habour as well, in case they throw troops to impede your voyage.
Any thoughts or problems would love to hear!

