Tuning the capabilities of "Witches"
HI guys,
Witch is one of the most powerful troop for distraction(Synonymous to women) in CoC.
What put me into thought was that the ability to attack apart from raising skeletons is similiar to that of Wizards. What if we have something special for a witch(Afterall she is a Witch).
SHOCK WAVE
After raising the skeletons, the witch thumps the ground strongly with her stick. A shock wave travels around her in circles to a certain radius.
WHILE ATTACKING
All Defenses(Only Defenses) in her attack radius suffer an calculated amount of damage. I would like to leave the calculation to Supercell guys. But witches will not be able to attack any non defensive structure even afterall defensive buildings are destroyed. neither should they be able to cause damage to walls. While her skeletons will do that work for her.
WHILE DEFENDING
All opponents troops around a certain radius of the witch(Lets say 10 tiles. Is it too much?) gets thrown outwards of the circle.they disengage their current target and attack their nearest target as per the AI. The duration between two shock waves should be large enough( say like 15 secs) or troops may never get near her.Owing to their weight pekkas and golems will not be affected by this wave.
Plz let me know how u feel about it.