Grim Reaper💀: New game concept
To sum it up the grim reaper would be a new defensive structure that would reward you for winning defenses. The idea is that you pay a fee to set your grim reaper on WATCH, if on WATCH and ur town reaches over 50% destruction your Grim Reaper will activate and return a % of the cost of troops destroyed by your town. You will only be allowed set your grim reaper on WATCH a maximum of once per day and it will last for one use only. If you manage to defend off attackers while your Grim reaper is active the more potential loot you will earn.
As it stands there is no reward in the game for defense. This new feature would also incurage almost everyone to put out a trophie base during the night.
How to level up unlock and activate your Grim Reaper:
The Grim Reaper its self will have 4 levels
-unlocked at town hall 7
-once the building is purchased 50 sucessful defences will be required for the Grim Reaper to become available
-will require xp to unlock higher levels NO TOWN HALL LEVEL REQUIRED (side note it will be very difficult to unlock higher levels)
-xp will be earned through sucessful defences while the Grim Reaper is active
-will require dark elixir to set your Grim Reaper on WATCH
-The costs to activate your Grim Reaper:lv1(100 de) lv2(225 de) lv3(400 de) lv4(600)
-there will be a cap on how much loot you can earn depending on the level of your Grim Reaper
-the use of spells will not effect the amount of loot recieved
The rewards and how they work:
The rewards depend on what level Grim Reaper you have, the cost of the army that attacked you and the amount of sucessful defences you had in a row before your Grim Reaper is activated.
Loot(Elixir) Elixir cap Loot(D Elixer) D Elixer cap
Lv1---> 8% -------> 60k -------> 25% -------> 450
Lv2---> 12% -------> 80k -------> 50% -------> 700
Lv3---> 18% -------> 125k -------> 75% -------> 1200
Lv4---> 25% -------> 200k -------> 100% -------> 2000
Essentially how it works is:
lets say you have a lv1 reaper and you get attacked with a army worth 200k Elixer and 500 dark Elixer you will get 8% of the Elixer and 25% of the dark Elixer , you end up with 16k Elixer and 125DE (assuming there were no troops remaining alive)
now let's say your base fended off other attackers before the attack (defensive wins). Your potential loot will be multiplied. Each time your base has a defensive win between the time you set your Grim Reaper put on WATCH and the time he is activated your potential loot will be multiplied by x1.25. Take the example above and let's say you won 3 defenses in a row before, you will come out with 16k x1.25 x1.25 x1.25 =31.25k and 245 DE. With lv4 it would work out at about 100k and 980 DE.
any feedback appreciated 😀