Throw overpowered hounds out front followed by loons followed by healers who are now in the mix due no airtraps. So much for upgraded walls.
A nerf to hounds with a 1.5 damage multiplier unit is imminent.
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Throw overpowered hounds out front followed by loons followed by healers who are now in the mix due no airtraps. So much for upgraded walls.
A nerf to hounds with a 1.5 damage multiplier unit is imminent.
Why would you add Healers in with 'loons and Hounds? They only heal ground units.
Edit: Actually, a spare Healer for the Hero clean-up crew might not be so bad...I mean, at least two of the Ads should be down after the 'loons...
Healers for heros?
I love how everyone always screams "OVERPOWERED!!" when a troop is overused. Hounds are NOT overpowered, they are just over used because its a reliable attack strategy. If you don't know what you're doing then you will get rekt.
@two
Prolly for heroes.
healers for hero sweep. The pups are more of a factor than hounds just about. I can't justify the area they cover that distracts multiple d and heroes/cc.