How SuperCell can fix an unwanted game being associated with Game Center
Problem: A village the player no longer wants, or perhaps never intended to have, is attached to their GC (Game Center) which they use for the other 847 games they play and is linked to 5,287 close friends. They want to attach the active village on their device which they have spent their first child's college tuition on, as well as over 4,000 hours of playtime to their GC instead of the one that is there. They live in virtual terror that one day upon logging in, they will click OK instead Cancel when launching game, destroying their level 114 character and replacing it with the level 1 character the universe conspired against them to create and pre-maturely attach to their GC account before they started playing in earnest. The player doesn't want to implement SuperCell's suggested fix of creating a new GC account, as that means CoC has its own personal GC, which completely defeats the purpose of GC in terms of connecting with said 5,287 friends so they can invite them to play and compare achievements. This terror created by SuperCell has brought on excessive anxiety, nightmeares and PTSD related to Cancel/OK confirmation screens.
Solution: On the settings screen, make the GC icon at the bottom of the window an active button that says "Game Center Settings". Tapping it brings up a new window titled Game Center Options with a message about how in all your cleverness, you brilliantly attached their village to GC so they can play across multiple devices. Below that is another button that says "Replace saved Game Center village with active village". Yeah, it's long for a button, but oh well - sometimes setting screens in a UI aren't pretty but provide a high level of functionality. Tapping said button will bring up multiple warnings and at least three confirmation pages ("Are you really, really, REALLY sure you want to do this?") stating the village linked to GC will be thrown into the Pit of Despair, lost forever, and will be replaced with the active village the player is currently playing on their device. The player can tap the button, and by way of the magic of the Internet, said unwanted GC village (which users have referenced in nine raging pages of forum posts on this site) is obliterated from the face of the earth and is replaced with the active village being played on the user's device.
To prevent users from abusing the feature, such as using the feature to repeatedly undo lost battles (or something else I can't really think of because as the developer, it is your job to think up such things), limit GC village replacements to once every 30 days.
At that point, all will be right with the world - clouds will part, flowers will bloom, it will be sunny and 78° everywhere, world famine will cease followed by the ushering in of world peace, and you will encounter no further user rage over the currently undesired effects of the GC feature.
I know what you are thinking: Who knew making such a minor fix had such far reaching implications?
Please integrate my brilliant suggestion by COB on 5/31/2013.