Thank you for your support!
Printable View
I agreed on your idea but with little change.i would rather suggest 5 star battle.as they keep track of 25%,50%,75%,100% and town hall down,it wont be difficult to implement this.
This is the breakdown how it will work:-
25% damage - 1 star(+1 star,if th is down)
50% damage - 2 star(+1 star,if th is down)
75% damage - 3 star(+1 star,if th is down)
100% damage- 5 star
I dont mind if anyone 1 star or 2 star me in 5 star battle.remember this in 3 star battle 2 star is consider as fail below th10 and include even th9.if i am th9 and some 1 star or 2 star me in 5 star battle that is considered as defence win.
Now come with th10 problem as gap between 2 star and 3 star is so huge.to minimize the complexness of 4 star mechanism and this huge gap of 2 star and 3 star,5 star system is much more stable.
I personally don't think the system is broken and would be okay keeping it 3 stars. However, i like your idea and am always interested in giving new stuff a try when it has been thought out and wouldn't hurt the game in any way. Your 4 star system is a good idea; no reason not to have discussion about it and maybe give it a shot someday.
Generally not a bad idea. After reading through countless pages here, I am not swayed either way. There may be however, better/simpler ways to go about breaking draws....
My personal favorite would be a sudden death round, ClanWar is Extended for a set amount of time and everyone gets one more attack. this would never work for many reasons but i think it would be cool nonetheless :)
you could also simply break ties by giving the win to the clan with more average destruction. like winning a boxing match by points and not K.O. This would elimate the problem of clans that obviously outplayed thier enemy being shafted with bad rewards and you dont have to add any stars. The average destruction feature is already in place....
Im on it. like it and vote for it.
Just think its better to have 3 star at 85% instead of 75% cause you have one star in 50%.
so you need 35%+50% = 85% for another star.
100% means you have skilled to fully destroyed the base so worth it 4 stars!
I agree. The gap between achieving 2 stars and 3 stars is too large.
HAHAHAHAHAH!! Now with the air sweeper it`s like " Forget the 3 Stars". The only way to 3Star a maxed th10 base was with Lava + Balloons and with a high Lvl King & Queen. I have never seen a golem attack to 3 stare a Maxed th10 int the last year. I think a 4 star system is more needed than ever now to make the difference.
there was recently a post here in the I&FR about the balloon's 7th level. now we can 4 star bases.
I've read almost the whole post...it's a good idea... And guys stop confusing yourself...the author knows what he's saying and stop complicating things...just read the first post and consider it and stop confusing yourselves
OR Supercell adds a new troop -.-
Support ONLY in clan wars- normal multiplayer battles are fine as is.
I think this is a great idea, but as you said only for the top ths
Good post, like this idea.
I tried the beta on DomiNations, 5 stars is lame, 4 stars total with the aditional star at 75% seems balanced.
Great Idea!!!! I wish they would also add a 4th star to the achievements :D
This is idea is good but it can also ruin game environment a bit
Dont take me wrong but it will affect whole game and most clans will be evenly matched!
Good Idea
I agree... but I would rather see 5 stars in war.
1 for TH
1 for 50%
1 for 70%
1 for 90%
1 for 100%
For getting the 75% destruction star, instead input 85%. 75% is too easy to get. Other than that, the idea is great! (Well, only for clan wars, multiplayer is already good as it is).
I think the only reason people "want" to see 5 stars is because its a rounded number. Beyond that it really holds no purpose over the 4 star system.
The reason for going from a 3 star to a 4 star system is due to the skill gap difference between a 50% attack to a 100% attack, its gargantuan... as in astronomical especially when talking about MAX TH10 bases. Your essentially rewarding an extra star to a player who did an exceptional attack and nearly wiped out a base versus a player who did an ok-good attack and got the same 2 stars for barely taking out half a base.
Any more stars than that just doesn't hold much value beyond being aesthetically pleasing or "just because". Not to mention the game is already coded to recognize a 75% destruction on a base so it should be easier to implement.
This would be a better change for the game in creating a more competitive and dynamic clan war atmosphere especially in the TH9-10 brackets. It would certainly end a ton of the constant draws in wars that's commonly seen in the MAX TH10 scene.
/signed
Well if it is 4 stars... I would rather see the third star award at 85 or 90%
You can snipe perimeter building a lot of times to barely pull off a 75%.
That extra star should be reserved for a near total destruction imo...
More 2 star attacks remain in the 50%-65/70ish, especially in the MAXED TH10 scene. If you were able to put down a few archers at the end and get that few more percents to hit 75% on a MAX th10 it was because you still executed a fantastic attack beforehand.
If you really would rather do that extra star for the 85-90ish% range you may as well just leave it at the 3 star system at that point. The difference in skill between an 85% and a 100% mostly comes down to the luck/time factor and is pretty minimal.
Love it hope it gets implemented because I'm an 80%er myself and 3 is greater than 2
Brazen that is part of the reason I would like to see 5 stars. 5 stars gives a better spread of how well an attack did.
It's either that, or a draw in star count defaults the winner to be selected off the average destruction stat.
Sorry, I just don't see the need for a 4 star system. I don't think it will add anything to the game. The 3 star system we've been using seems perfectly fine to me.
Are you a high level th9 or 10? The problem doesn't really exist in the lower th brackets ad it should be pretty easy to 3 star any base.
But near max th9 and 10 are more difficult to 3 star. The fact that there is no difference in terms or war results when someone 50% 2 stars versus 99% 2 starring is a problem.
I think this is a Great idea, reason is the game needs something to separate a great attack and a good attack. Doing a GoWiPe I can pretty much 2 star any base, its a question if I can 3 star. adding a 4th star changes how I attack a base and which base I chose. Plus people will design bases differently to prevent a 3 star 75% and 4 staring.
I'm a maxed TH8, so my opinion may not matter at all if i'm agreeing on them adding this. But i like it, I've seen the struggle of getting a 3 star on those max TH9 and TH10. It can be very difficult, adding 1 more star can help take the pressure off in attacking.
C'mon supercell, give it a try to this idea ! it goes for improving clan wars experience !
P3t3sc, leader of Terrassa Cracs clan
Supercell should think abt it....I vote yes..
I have to vote this down, sorry but Clan Wars match making is not an exact science at this point. Having that large separation between 2 and 3 stars is what gives the underdogs a chance. Generally speaking at TH10 there are strategies for getting a guaranteed 2 stars or trying to get 3 and risk getting only 1 or 0 - again just generally speaking if I'm trying to get a sure 2 stars, I will GoWiPe or some variant of GoWi... If I want to 3 star a TH10, I need to look at balloons or hogs - there are many variants here but they all have something in common - avoiding walls - but they are more susceptible to splash, and therefore more likely to fail. It's this risk/reward that allows an Underdog to take some risks to win.
Again this is generally speaking, so I'm sure some GoWiWi experts can 3 star a max TH10 but I would guess they would have to use a different strategy than just trying to rush the core - this brings in added risk of not getting 2 stars for the payoff of maybe getting 3. If you reduce that risk, then you'll probably see a lot more complaints on match making.
Regardless of how it's done, or how many are added... I think everyone wants additional stars added.
I still think there should be 5. More star awards = less chance of a war ending in a tie.
This idea is pretty nice. I cannot express me or my clanmates' frustration at getting a 2 star ~90%. This would allow for easier achievement of the War Hero Achievements, and make Perfect Wars even more impressive looking.
Im 50-50 on this. I like the idea but there is something I dislike about it. Just can't put my finger on it.
I see where this is coming from, but, personally, do not agree with it. If SC sees that s change like this is necessary, it should be:
1 star = 33%, 2 star = 66%, 3 star = 100%.
This would take away the diving to the TH then putting minions on the outside to get 50% at TH10.
👍 very well thought out
Again... that's why I say 5 stars instead of 4.
Plenty of times as a near max th9 (heroes still need a lot of work) that you get 90+% 2 stars.
I can't speak to max th10 battles which is why I said 5 stars...
Th 1 star
50%
75%
90%
100%
Very interesting idea... Don't know if I'm in favour or not at the moment. Nicely put together though kudos!
Its a cool idea, but being the veteran player that i am id like to see it stay the same instead of changing after all this time.
Good idea....
Very good idea now that clan wars become the center of the game ... The step between 2 and 3 stars is too wide !
its a good idea but getting three stars seems better than 4. 4 is just a weird number. 5 would be ok but i would not know how that would be set up. The three star system has been implemented since the start of the game I don't see sc changing it
Great idea!! This would make achieving higher percentages more useful. As of now I take town hall and end right at 50% to save time/hero HP. This would make players want to keep attacking and not end at 50%
I think it's a pretty good idea, but I don't think there's any way it would be implemented. It would be very helpful in th10 wars, but I think it wouldn't be good for lower level players. It would be a HUGE update, and if supercell is going to make a HUGE update anytime soon, I think we know what that would be..
But all in all I do support it
You have my support on 4-star cause. What about 5-star scheme? (25/50/75/100 or 20/40/60/80/100)
Never mind the 5-star thingy. 4 stars is already good as it can hit 50% mark and gain 2 stars.
More accurate clan war attack results? Im down.
Three stars should be extremely hard to get. They shorten the field and allow further attacks to be focused elsewhere. A four star system would dilute the value of stars considerably.
Right now IMO here is what a star means:
1-star attack = failure
2-star attack = tie
3-star attack = win
The key IMO is to get those three star as much as possible on the first attack. The first 75% of a war is full of relatively cheap or easy stars. The key is going to be how many good attacks do you have left in the tank when it comes down to crunch time. A four star system would substantially alter attacking strategy and really devalue the 100% attacks which IMO are the real prize.
Major change...not everyones gonna love this if it were to be put into action.
Im going 50/50...really, 4 stars can change a war very easily. not attacking in war will create more trouble because now you can get a max of 8 stars. However, winning more stars in war will increase tension in wars.
Supercell should not have to accommodate you because you and your clan mates are incapable of earning 3 stars on a th10 base! There are strategies to 3 star a th10 base, just go on YouTube! This isn't a supercell problem, it's just your problem.
Such a great idea that will make clan wars much better. Hope Supercell adds this.
(Guys keep viewing and replying to this to make Supercell see this thread to of the shadows)
Very nice idea but i think it requires big and hard works because so much things in the game depends on the 3 star system but i think its better than the 3 stars system because the guy who gets the town hall and 50% of the buildings won't be the same as the guy who gets 99% in the 3min without destroying a builder in the corner thats the best point of it
I totally agree. It's so frustrating if you are not better with 90% and 1 star than somebody with 50% 1 star.
Looks like majority wants 4 stars, as do I.
However I believe 5 stars is is too much also. The forth star for 75%tile would make for more interesting wars period.
The fifth star at 25% and a loot bonus of 400 some odd thousand if your clan wins and you squeeze roof 25% such a low lv vs high lv really isn't earned. You can 25 % a base with a barch or a wiz attack. Easily with no spells I might add.
Skenderbeu i suggest opening a poll to see what majority wants easily. I agree this is an good addition so i just dont get 1 star at 99%...