My idea would be more like:
1 star: 25%
2 star: 50%
3 star: 75%
4 star: 100%
+1 star: TH
Only in Clan Wars!
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My idea would be more like:
1 star: 25%
2 star: 50%
3 star: 75%
4 star: 100%
+1 star: TH
Only in Clan Wars!
When I first saw the title, I thought it was "4 stars- 100%+all walls"
I like the system it is now and so do many others I don't see the point in changing it just makes it more complicated for new players and the younger clashers.
There's no point in changing it. It's perfect the way it is in my eyes.
Th10 is alredy high level and like whit GoWiPe some bases cant even raided 1 star or 2 stars..its hard to destroy max th10 3 star.. and if add 4 stars that would be very hard because most of GoWiPe attacks are 50%% and th..
I would like to ask, how can you get a 100% if you don't destroy the town hall?
I don`t know how you did that math! To destroy a base requires the same skill regardless of how many stars you get. If they add 100 stars one per each % you still have the same difficulty in destroying a base. Adding a star at 75% will only make the difference between those attacks who get 2 stars by 50%+th and those who get more than 75%. Read previous comments please!
But in this case, the Clan Perk system has to be re-modeled.
Comments please:thumbsup:!
This idea should be supported for sure, it has its pros and cons for every ody, but it's more fair and accurate above all
Thanks everybody. Continue to support!
This is\nt necessary becase it doesnt change anything at all. It's like real world situation. If i just printed money, and added it to what i already have, altogether it would still be the same as before because of inflation, or in smaller terms, money cant appear from no where, putting more in decreases the value of everything. So, putting more stars in just decreases the value of one star eg. less trophies. There's no point in doing this it's literally useless.
Yea 4 Star sounds great but everyone uses 5 stars like 5 star hotel or 5 star movie, so 5 stars would really be a way to settle attacks. i say like 35% for 1, 60% for 2, 85% for 3, town hall for 4, and then 100% for the final star!
SUPERCELL PLEASE LOOK AT THIS! THIS MAKES A LOT OF SENSE; MORE SENSE THAN ALOTA♥♥♥INA IN AUSTIN POWERS!Attachment 99975 (lol stupid movie! but very funny though)
Good idea would it be for every townhall? I would like it more if it was just to be for th10's but that would be a lot harder to implement. On the subject for great ideas I would love to see supercell introduce the pause button for the boost who has 2hrs free all the time i would boost a whole lot more!!
I think it's a good idea. I can see where you are comming from, and many Clan wars have ended in disaster because of a perculiar star system and I think this woul dbe a much more honnest way of doing it. Maybe only for Wars but I don't know. Good job though!
The problem with a 4 or 5 star system is that it lowers the value of getting to the TH. Before, you could 98% and only 1 star. Here, you could get 2 or even 3 stars, which significantly lowers the value the TH gives.
I am not saying I don't like it, I am saying it isn't just an extra star thing. It changes the dynamics quite a lot.
I think they may be heading that way anyhow. They are first working to make 3 stars very hard and that makes sense as a first step. 3 stars used to be too common and if everyone was getting 3 then everyone would just be getting 4 or 5 so what would be the point?
In order to have room for increasing the number of stars they have to first increase the amount of separation between 1, 2, and 3 star attacks and that has certainly been happening. (especially between 2 and 3)
i have explained very well all the points. may i ask what th are you and what th lvls is your clan mainly composed. My clan attack with lava-loons and all players are very good (most of attacks +75% or 100%) at war but with some good th10 bases we have the issue that is impossible to get 3stars especially when we fight with a stronger clan. However the difference in strength is not shown in the number of stars because we get 2stars and the other clan gets 2stars too. if we had a 4 star system the war results would be different and for all clans the attacks of a barely 50% +th that is really very simple ( i can get it with non specialized troops ) would not be good but normal.
I dislike the idea, the game dynamics are fine as they are, no need to change them in my opinion
We can keep conditions of whether win or loss...
for example 60% gives you two stars! hence that is considered as a win but 35% gives only one star but considered a fail. for a victory two conditions must be satisfied...
1) atleast two stars
2)minimum 50% damage(this will ensure that town hall snipe wont be considered a win)
and by the way let the second star be at 60% and the third at 85%, the fourth can be th town hall and the fifth at 100%, this will be good!
How about keep the 3 star system, except for wars have one star awarded for TH and the other two star awarded as partial stars, from .02 to 2.00, ie. 25% = .50 stars. 77% = 1.54 stars. 99% = 1.98 stars.
easy to said boy..u just a th8 only..i just go to your stupid clan..i see your id..u know what? same on what i assume..u are just low th8...please read people thread carefully..dont just read title only..u just let everybody know how stupid u are...please keep away your stupid brain and dont spam there..here..over there..
for your information..th8 easy to get 3* when u in war..almost every attack..
but in th10..almost impossible to 3*,,for max th10..do u understand that fact?
u must fell u always do perfect attack when u get 3* in th8..hahaha..aiyoooo nak gelak aku
great idea
I just came on here to suggest this exact thing. Love this idea!
This is a good idea because I admit it, a 99% 1 star give-all-you-got is frustrating.
But for my opinion, there is a reason why 3 stars is currently implemented.
Getting a 99% one star means either the opponent has good defense or big luck. There are base that are very good at concealing their TH even if it cost the whole base which is nice specially during the Clan war.
Funny, I just had a 99% one star I ran out of time. I need to work on my efficiency. (I was even just lecturing someone they needed to earlier today so this is ironic to eat my own words like that)
My sense is that SC is working that direction. They are making 3 stars harder and harder and as that happens the gap between 2 and three is starting to grow quite a bit. The need to create that separation to have room for the new scores to have a point. If a lot of guys were all getting 3 stars anyhow it would not matter so I think that gap they are creating is going to serve a purpose..
Nice idea! I'll be happy to see this in CW
I like it but only for clan wars.
Before I say "Yea" or "Nay", can you please tell me if this change would be for all raiding, or in Clan Wars only. Keep in mind that re-balancing for a fourth star means that loot and trophies per star will need re-balancing as well before you answer.
~KingDao
1.) The requirements for the league bonus are not changed. You still get it after 50% or getting the th. Also there is no requirement to award more trophies for the 3rd star.
2.) I dont like the idea very much because it places too much focus on protecting your builders huts and army camps. Not getting to the th means you did not get into the core which is your primary target. Getting 75% in a dragon attack without the th should not give you as much stars as getting the th but only 50%.
In many cases it would be better going around the base for 75% for 2 stars than taking the jump spell to the core, dealing with the infernos, smashing the th and then dying inside after 40% because every defense building hits on you.
Also 75% means nothing. You can get th and 75% with inferno and xbows left and you can fail a gowiloon attack at 49% at the last air defense inside which would give you a 3 star otherwise.
If there is an additional star it should be for all defenses destroyed.
Extra star for nothing? LOL.. changes nothing.
Did I respond to this or was it another thread? Whatever, bump. Just remembered about seeing this after I got 98% 2 star in war on a th9 a little higher than me. Man that sucked.
I fully support this idea. It just seems to work better and give a more honnest reward and is basically better in every way I can think of! :D
I like the concept of this idea, but I would rather see it changed to a 5 star system as I think the Town hall is more important than killing random buildings. So I think getting 50% should be less worthy than killing the TH.
- 2 Stars - Killing the TH
- 1 Star - 50%
- 1 Star - 75%
- 1 Star - 100%
I think this would be good, however maybe more structures should be added. Overall, great idea!
i like very much this thread
Hey Skendoo. I didn't know you are an active forum member. leave the forum we are pushing for top 100 hahah
I think it is a good idea because it is unbearable to see 99% 1 star and 50% 2 star or worse see clan war won by one point, with a 3 star and the rest 2 stars. If supercell would change the number of stars, the clan wars would improve.
I love the idea of the 4 star system. I have recently been in a war, and in my first attack I have gotten 91%, running out of time (with HoGowiwi) with the TH, and felt that it should have been a 3 star in the 4 star system. I hope that the idea of the 4 star system in the war will be implemented by Supercell- I care about the strategy in war and not one of those who attacks for 50% 2 stars - too easy. You have my support of this idea. :D
Once i've seen a raid with the th having 1 health left and still being a 99% 1 star raid
also, even though I'm a town hall 8, I have tried to attack a nearly maxed th 8 and fail with 0 star... maybe if I used a better tactic i could of got 2 stars but definitely not 3 stars. In the 4 star system, I could maybe have got 3 stars
I really like this idea. I have noticed things are falling into a steady pattern. Its time for a slight shakeup.
I think his is a great idea. The game is slowly getting boring for TH10. 4 stars would make a difference.
I like it .cool
I like this idea supercell should add this even tho they probably wont
But how would an ongoing war be affected by this change?
I suppose that taking effect immediately after a maintenance break would not compromise the war. All the stars will be recounted in the new system. For example you can take the ongoing wars, when supercell doubled the EXP points the effect took place immediately by doubling EXP. In this case will be the same the amount of stars will be recounted and the war would end with the new system. It wont penalize any of the clans
the fact is getting the town hall is one star, 50 percent is another and 100 percent is three, but people forget that you can get 98percent and just one star, your idea is not terrible, but it just doesnt fit with the system, i think there should be a bonus for three star tho, but i can't see a way it can be implemented fairly
/signed
I get %86 percent but ı have 1 star its bad:/
although it would be more balenced with a 5 star system and also probably easyer to implement
Instead of Star at 50% and 75% destruction...
we can have stars at 33% and 66% destruction..!!
or at 40% and 70% destruction..!!
Just equally space them..!! :smirk:
LOVE this idea. For many reasons, most of which are already stated in this feed. But I also think this might mitigate some of the issues clans face with poor war matchups.
I like this idea :) will it mean you get less trophies if you snipe the town hall?
Idk about having this outside of wars
I see a lot of people missing the point here, but I absolutely agree with your idea. We also experience the problem that it is almost impossible to get 3 stars at th10 which ends up in a draw basically every war, because people do not have any problem with getting 2 stars at th10. Therefore, your idea is a great improvement for the clanwars at high level th's.
I also see people mentioning idea's like introducing a 4th star at 33% or below. Now that is exactly what we do not need. We need a gap closer between 50% and 100% for people who are skilled, but can not improve since there are bases that are impossible to 3 star. If you end up having 49% or lower you just need to practice a little more.
I really hope supercell will have a look at this!
I agree. 75% clear should get a little more credit. Collectors and town hall ranks the same as everything except a builder hut. It is very anoying when good players miss out on recognition in war. Nothing worse with 30 seconds to go and 2 buildings left with the troops all bashing away at walls..