will only complicate the gameQuote:
Hello Everybody,
On TH10 bases the gap between getting 2 stars (not too tough) and 3 stars (very difficult, almost impossible) is too wide.
The wars are getting a little bit boring in clans that all players have a townhall lvl10.
Every war it`s the same all attacks look similar trying to get 2 Stars with gowiwi, gowipe and lavaloon. To increase the dynamics i propose a 4 star clan war system.
This is how it works:
- 1 STAR- (Destroying an opponents Town Hall) /or/ (50% of enemy`s buildings)
- 2 STAR- (Destroying an opponents Town Hall)+(50% of enemy`s buildings) /or/ (75% of enemy`s buildings)
- 3 STAR- (Destroying an opponents Town Hall)+(75% of enemy`s buildings)
- 4 STAR- 100% Annihilation awards full 4 star.
For those who think it's complicated (same calculation, different view):
- star: 50% damage (except TH of course)
- 2 star: 75% damage (except TH of course)
- 3 star: 100% damage (except TH of course)
- +1 star bonus if TH destroyed
NOTE: The change will be minimal, you get another 1 star when you destroy 75% of enemy`s buildings... easy to implement I guess... since the game already keeps track (and notifies) of 75% destruction in wars'
All comments are welcome, especially constructive criticism!
If you disagree with this idea for any reasons, please explain to me why, thanks! Please comment in order to bring this thread under the attention of Supercell!!!

