New Troop: Skelie Fireball. Uniquely magnificent!
Don't have official name yet.
Inspiration: This troop is inspired by the movie "Troy" when the Trojans attack the Spartans on the beach by rolling fireballs into their camps.
Description: 2 skelies & 1 large ball of flames. Skelies, having no nerves, are the perfect troop to provide the fireball the momentum needed to get to its target. Like the wall breakers, this troop is all in and will only get one shot at its target. This troop, like the wbs, are the kamikazes of the ground. Once the target is reached they become victims of their own destruction.
What make it unique: This is the only troops that target only Town Hall (but may hit other targets first). (***This troop is the only troop that does not have hit points- was original idea but feedback suggest Health would be better).
How it works: The skelies automatically aim for the TH as default target. To aim deploy troop and skelies will guide ball of flames directly at TH and it explodes at the first structure it hits causing splash damage (4 tiles). Don't mistake or supplement for wallbreakers, because the fireball is not near as efficient for taking out walls.
Strategy: This troop would require patients waiting for a clear path to open up in order to take out defensive structure or townhall. This unit may also be effective in farming. Just be careful, builder huts, baracks and camps are not prime targets for a fireball.
Why this is a good troop: This troop cannot be used in masses to wipe out bases or get easy stars. However, if this troop is used properly on the right base it can prove to be very effective and well worth its housing space. Also, this troop is much different from all current troops in the game allowing for further variations of attacks. Lastly, I believe this fits fantastically into the theme of the game.
Not suppose to focus on stats, so just generic #'s to help give added substance to the troop idea:
Housing space= 7
Target is Town Hall, but will activate/explode when contacting any structure.
| Level |
Damage |
HP |
Cost |
Available TH lvl |
| 1 |
300 |
250 |
75 Dark Elixir |
TH8 |
| 2 |
400 |
300 |
150 Dark Elixir |
TH9 |
| 3 |
500 |
400 |
300 Dark Elixir |
TH10 |
Please tell me what you think and help refine the idea.
Also, I searched and did not see anything in stickies or any too similar ideas to this one.
Thanks for the questions/feedback
Quote:
Originally Posted by
mrkw
Nice idea but overpowered? Also, what is the cost of upgrading the barracks, the cost of training, and the cost of upgrading?
I will put down some cost figures just to enhance idea a little more and where I am going with it but kind of tried to stay in line with the following posted by Anoushka
- What makes this unit/spell unique compared to the other units/spells in the game
- What kind of strategies this new unit would enable (concrete examples are best)
- What kind of army composition includes this unit or, how it could combine with other units for more advanced strategies
- How someone could redo their base to protect against attacks from this unit
Instead of focusing on specific numbers (value of hitpoints, damage per shot/second, cost of training etc), we prefer to see your suggestions in terms of generic concepts, such as: slow, fast, tanky, etc.