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'Garraison Tower'
may or may not have been suggested, may not even be a good idea.
So i had an idea of a tower that starts off as a blank sheet, and for a cost of a unit and an amount of elixer you can put a troop inside of it, the tower would then change based on the tower.
Here is a few ideas.
- Barbarian: would deploy 1-3 barbarians based on tower level, when one dies another would respawn, until the tower was destroyed, cost and level of barbarians equal to the players current barbarians.
- Archer: Give a multi-target ability 1-3 arrows depending on tower level, damage equal to the players archers.
- Giant: AOE 'stomp' damage based on the damage of players giants, useful for ground troops. basic ranged attack.
- Goblin: Passive buff granted to nearby towers causing them to steal a percentage of damage dealt to troops as elixer(for lack of something better)
- Wallbreakers: Basic arrow attack explodes on destruction to damage enemy attackers.
- Balloons: Launches mini attack balloons.
- Wizards: Multi-Target fireball attack equal to players wizard damage.
- Healers: Heal nearby buildings.
- Dragon: Dragon firebreath attack.
- P.E.K.K.A: Swords that deal damage to melee attackers, basic ranged attack.
Dark Troops
- Minions: Creates minions 1-3 depending on level.
- Hogriders: (dunno)
- Valkerye: Creates a Valkerye, same cost and damage of player troop.
- Golem: Super tough tower with a basic arrow attack.
- Witch: Summons skeletons when troops are in its range, and deals damage equal to witch damage of player.
- Lavahound: Creates lavapups to harass enemies.
like i said probably a dumb idea but whatevs.