Very good idea,if this implemented it will be like promoting fair game play...supercell must add this
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Very good idea,if this implemented it will be like promoting fair game play...supercell must add this
Love it. Definitely helps since there are a fair amount of members who are straddling in between elder and co in my clan that we don't necessarily want to give too much power.
I like the idea of changing the ranks but I think there should be 1 leader, 1 vice leader, then as many co leaders and elders as you want. Vice leader is a promotion I will only give to my most trusted member.
This does work well with my nations idea (it's just titled nations so you should find it easily if you search
Not to be rude or offensive, but this is a bad idea. It complicates the game greatly. Good job on the thread though.
So vice leaders can kick out other vice leaders in the clan?
And why is it that three roles are able to see who's donating and who's not?
Bmille, many are also for keeping the game simple, but current ranks just don't work if you're a leader of a clan that has been established for some time.
One option would be for SC, to have the default ranks as it is now, but the Leader can select additional ranks from settings. So those who want to keep it simple may do so, and those who need additional ranks have it available.
I think the main problem here is that co-leaders have almost exactly the same power as leaders. Well, after all they are co-leaders. So if another rank was added between co and elder the drastic change will be eliminated. Gives some members something to strive for if the higher ranks are out of reach.
A great idea for a leadership position/role change.
i agree that nice idea
I like this a lot. Especially the ideas to help prevent clan spies, but I also think there should be 2 leader bc leaders have to much power as they are now. Make it to where they can't kick each other but if one leaves he has to promote another person to being the second leader.
I think not necessarily just add what that title. At the time of their 4: Head, co-director, an old man, a novice. I suggest each clan to establish their positions, with their job titles, and with the ability to distribute the privileges. For example, I took the man in the clan, but in the first quarter, he made only one successful attack, to give him the title of "the stage of validation," this is not a novice but still not old.
Ya man we definitely need more ranks! This needs to be implemented ASAP!!
Wow, I am really shocked on how big this became! :)
I was looking throughout the thread with all of your ideas. I saw that War General and personalized roles were the most requested. The War General is a fine idea, however you need to think about what special feature would it have within the clan? What can it do in clan wars which other members can't do? On the other hand, personalized roles are not good. It would just be too complicated. Think about if you are changing clans constantly. Then, the roles and the names of roles would change. Also, it would probably drive the leader crazy to change the role of each individual member in a clan that has 50 people in it. Personalized roles can be cool, but can't get complicated.
Thank you all for your support! Keep commenting with your ideas! Hopefully this will make it into the game! :)
I thought adding new roles to clans was "Ruled Out". Besides, I am happy with the positions we have
I think this is a great idea, maybe also add some kind of rewarding system. This way leaders can give and take priviliges from players who do/do not give their best, maybe a weekly mvp position, and getting this position gives +10% raids. Or something like that.
leaders need more power that's for sure. Good thread!
I think leaders and maybe Vice-Leaders should be able to start war, but only the leader should be able to edit the clan bio page. After all, it is the leader's clan and the leader is usually the war general (I mean who else is?)
excellent idea!!!!!!!!!!
Cool idea but I don't think it'll happen
Stop posting messages that it is ruled out. Because it is not. Please learn how to read this- http://forum.supercell.net/showthrea...rum-guidelines
Wonderful .. Update Request
Sure it needs support
COC have to consider this
RUDRA
leader
Lords of Nagas
This is great!! Please make this soon!!
Hi Jrap and everyone posting here,
Just to go further on the War General. We just appoint one so the clan knows who has the overall responsibility for the war. As the Leader I consider the War General to out-rank me with regards decisions for that war. The leader can't be in every war with hero upgrades and family, jobs, etc. The war general doesn't really need any special abilities over that of a co-leader. Although I like Jrap's ideas overall, and would be happy if they were implemented.
If it was up to me I'd have as a minimum, an extra rank between elder and co, or between member and elder (so at least 1 extra rank), and I'd have a war general that gets appointed by the Leader (or Jrap's deputy leader), and that title expires at the end of the war.
Please consider Supercell. As a Leader, I'm not that worried about the detail, but an extra rank or 2, or Jrap's idea would be great
Nice idea I would help to stop spying
Always a good ideal.
Idk if more clan space was ruled out a long time ago or not but imho more player spots per clan are needed if we implement multiple new ranks
If you like this, you might want to think about my idea of advanced clan administration... (find it in my signature)
it is much more flexible, and will not require updating roles every time new clan features are added and can also work in the current state (future additions may possibly include donation banks etc.)
If you didn't offer "Free Co" or "Free Elder" to everyone in your clan, this would not be necessary.
Haha add a mutiny button... all cos hit it and leader is out
LEADER should have an option to opt all players out for war. so that players who need to join next war can again change their war status IN.
Leader: No change.
Deputy Leaders: A triumvirate either appointed directly by the Leader or Voted in by Co-Leaders (must be unanimous). All the privileges of Co-Leader, but can demote Co-Leaders and can- also by unanimous vote- depose the Leader and appoint a new one. (This prevents an inactive Leader from limiting the functions of the Clan- currently the case with my Clan.*)
Co-Leaders: No change.
Elders: No change.
*The suggestion that a Clan whose Leader abandons the game is left without options is ridiculous. That the members lose all their contributions to a clan that has leveled up, is ridiculous. Our Clan is Level 10, so now because our Leader is MIA the rest of us should consider just leaving and starting a new clan? Ridiculous. Supercell needs to focus on player retention in more ways than introducing new, occasionally useless troops and defensive buildings. Nobody has left this game because there aren't enough defensive buildings or enough variation in attacking options. They leave because very simple adjustments that could make the game infinitely more easy to play go ignored while Bomb Towers are introduced (a thing nobody even likes in Clash Royale and is ultimately nothing more than a glorified Giant Bomb).
I think this is a great idea, and another suggestion I would have would for there to be a probationary period for each rank,
Elder - 3 Days
Captain - 5 Days
Within which members of that group who are not probationaries can demote the player, this would be a good way to combat people who join clans and then kick. And before you say "just don't promote" it isn't that easy especially for the elder role as you can never really know a persons true intention through a clan chat.
Another idea which has been raised before would be for Leaders, Vice Leaders & Captains to have there own chat, this way new ideas and things such as warnings about certain players cannot be viewed by all members.
I still favor this idea, as it will serve a better purpose than just getting rid of spies. With the current system of Leader, Co leader(s) and Elder(s) Leader may only pick 2 ranks for trusted members, which is a little dull. With a system like this, Leader will be able to choose up to 3 people that may have the same authority.
Co leader will serve as a position that grants more authority and prestige for having been around long term in a clan. Typically we give Elder to those members who we know have been around a long time and plan to stick around. Elder rank lets our Co's know they have been around a while. New or blank members are just members.
Like you said, there will definitely be more of a structure in clans, which I would like to see.
Is the vice leader and general manager the same?
May i request to add special authority for clan leaders to change clan members status on "war in/out". Especially for clan leaders who had members that didnt quit, cannot join wars/log in just because they were too busy.
Thanks...
For the "New" members (I prefer the title "Guest"), in addition to not seeing war traps and cc (I don't think they should see the war map at all), also restrict their ability to scout or watch Friendly Challenges in clan chat. It's typically war bases getting tested, and could give away too much.
The leader has to remain the absolute leader, put his name you want, but in what if I agree is that more ranges are needed
I fully support adding additional rankings for the team members and giving some more privileges to the leader.
Nice idea!
Hope SC adds these roles in the next update.
voted :)
btw, the word "Captain" doesn't feels ok for Clash of Clans :(
i exept this idea. Goodd
Wish 1:
In the clan, i wished to have the possibility to know if someone is connected or to know when was his last connection.
Wish 2:
Sometimes a chief has stopped the game. It would be nice that after 1 month with no connection, vice chiefs can elect / vote for a new chief
in the current position the co-leaders ar mis-using their powers.so they need to be tamed. and there should be a limite for making co-leaders. hope SC likes the idea
I love the rankings that you have proposed. We seriously need more ranks! Rankings provide a way to reward and push your team members. Having only the ones we have is not enough.
I think a new leadership position should be 'war chief' which kinda goes along with the theme of the game...supercell uses the word chief all the time on their facebook page and the village lady calls you 'chief' when you first start playing the game. It just makes sense. Maybe only have like 4 or 5 people designated as 'war chief' that will oversee clan wars when the leader is not online.
I think it is a great idea worth considering jrap21. I like the idea of having a cooling off period where new members only get the scout view to prevent spies. However, I think a week is too long and only needs to be a couple of days and could revert automatically with no need for an administrative burden to be placed on the clan leaders. Once the war is finished after 2 days, no need for spies.
cheers
My fundamental thought is that there is too much of a responsibility gap from the current elder to co-leader position. I like your ideas and improvements on the promotion abilities. I think that even just adding a "Captain" promotion, which is equivalent to elder in ability, but one step higher allows clan to differentiate responsibilities on there own. In my clan we use promotions to indicate how reliable someone is in wars. Excluding leader. Three positions does not provide enough resolution to accurately distinguish between members a lot of the time.
I have an idea for a 4th clan position, We could call it Warrior.
Unlimited postions
People with this role can only be kicked by leader
They could not kick anyone in the clan
They could invite and accept people to the clan
They have access to everything an elder does (except for a kicking ability)
This role would provide a new position under elder, yet almost equivalent. This update would give the leader more control over who is kicked out of the clan and help with recruiting more people if needed.
Short and sweet. i agree their needs to be another rank. but only one really. co is a leader. and elders can't boot elders but, their needs to be order between elder and co. elder is good enough ... and co is leader. but an in between rank would help struggling clans find reason.
i like the idea of clan spy and new member privileges, or lack thereof, too.
A business runs off of this formula ;
(converted )
Store Mgr (1) ( Leader)
Co Mgr ( usally 3) (Co leader)
Assistant Mgr (as many as needed) ( not in clash)
Dpt. Mgr ( as many as needed) ( elder)
Worker (no stable amount) ( member)
Converted.
our clans could use assistant Mgr's.
their roll is to inforce and assist elders and spur menbers . can't start war but be charged with duties therein.
my title for this rank is High Elder.
I was thinking about this concept, adding more clan ranks, and signed up just to voice my opinion.
Before reading others opinions, here is what I came up with on my own, in order of rank.
-Leader (1 per clan)
-Head of War (1 per clan)
-Head Moderator (1 per clan)
-Co Leader
-Elder
-Newbie
The technical details of each rank are open to interpretation, what you guys/gals think?
I say there should be an optional position that you can be in for the clan.
Chief Elder is appointed by the leader or 3/4 majority of elders. They cannot be promoted to co-leader, but can send mail, kick as many elders and below as they want w/ 5 min timer, and appoint new Elders. There can only be ONE Chief Elder of the clan, that is why he is the chief.
He may not start war however, but helpful to keep newbies and some Elders in check.
If you don't read this, I really don't care. I have alot of good ideas, and don't know where to start. So please reply.
Good idea 👍. I hope supercell work on it.
Good idea......lol
I like this idea. In fact I have been in a clan for about three years and we have been doing this unofficially for about two years now. We just created a blog and have the titles on there with similar meanings. If sc did this in the game we would be able to carry it over to in game
Tengo una idea parecida, lo llamo organigrama jerárquico
1 líder
5 colideres
N ancianos
N miembros
El líder puede elegir su mano derecha que será el colider y este a su vez elegira una mano derecha y así sucesivamente xada colider
Estos 5 colideres podrán destronar al líder pero jamás expulsarlo del clan, de modo que el segundo a mando tomará la posición de líder y el líder destronado bajará a mano derecha del último colider
Este organigrama presentado en una foto donde se este todo el Clan con la opción de
Ver perfiles
Donaciones
Guerras con estrellas y botines ganados
Número de ataques
Opción de degradarlos o ascenderlos
Tenga más ideas al respecto de este organigrama pero no quiero aburrirlos pienso que esto enganchara aún más a todos los gamers
Auto-translates from Spanish to:
I have a similar idea, I call it hierarchical organization chart
1 leader
5 colliders
N elderly
N members
The leader can choose his right hand that will be the colider and this in turn will choose a right hand and so on xada colider
These 5 colideres will be able to dethrone to the leader but never to expel it of the clan, so that the second one in command will take the position of leader and the leader dethroned will descend to the right of the last colider
This organization chart presented in a photo where it is all the Clan with the option of
View profiles
Donations
Wars with stars and booties won
Number of attacks
Option to degrade or upgrade
Have more ideas about this organization chart but I do not want to bore them I think this will engage even more all gamers
I would do:
New can no longer see traps.
Only one "War Leader" who is exempt from limits on donating troops to war defensive clan castles.
Only one pair of "Student" and "Mentor". The "Student" cancan be friendly challenge the village of the "Mentor" at any time, without a request from the "Mentor". Both can friendly challenge their own villages and war bases.
If Leader is inactive for more than two trophy seasons, his/her role automatically passes to the co-leader who has been in the clan the longest.
Here was my thread but I've been pointed to this thread to see that its frequently discussed
Additional promotions between Elder and Co leader. Clan management
I'm sure that I'm not the first or last to have suggested this.
My clan would really like to see an added level of promotion after Elder and between Co leader.
We believe Elder signifies a long term status for loyalty and we do not wish them to have the ability to kick members or accept reject members from the clan.
We would like a next level up where they then do have these options to kick , and accept/reject new members requests.
This way we have a small team that are regularly updated on the members who we want to recruit and it is easier to manage.
We have a team of Co leaders a group chat for leader and co a elder group and a whole clan group and we want to be able to run the clan efficiently.
Some may suggest demoting members if we want to run the clan this way but thats not right to do this either and can have a negative impact on clan vibe and be seen as a punishment when actually they are good members. Just not who we need to have the power to accept and reject.
Not all elders receive all clan mail and therefore mistakes are made and makes more work than necessary.
We feel its a simple solution.
There could be additional promotions or titles such as war chief or general available too. I have heard of many suggestions in the clan for new titles and their roles and responsibilities.
We would really like to see supercell add to the functioning of the clan.
There are many other features we would like to see but this is one that we would benefit the management and organisation of the clan.
Feel free to suggest new titles / roles / responsibility here in this thread it will be interesting to see the ideas
I see this thread is 2 years old so i guess supercell had time to consider it by now :(
Let new and blank be the same like it is today but I like the idea of not seeing traps and cc until the 'new' wears off. If a clan wants them to see that stuff immediately they can give elder)
Captain and Vice leader can just be merged, their powers are pretty much the same other than the promotions that can be limited to leader. But I like the idea of limiting to three. (Will kill the free co offers in Global or would it? Those guys are whack, it might get funny. Free co until the next guy comes along then you get demoted and quit)
I see your point: but it seems like you are just adding the same roles we already have.
With a few more adjustments, it'd be awesome.
Very well thought out, love the idea! But sometimes it's nice when a clan let's you in after the matchup is over. It's their own fault sometimes 😈
Awesome idea for clan while leader is offline
I love the idea and would like to see this happen.
A little suggestion, due to edit you confuse terms. You speak of co leaders, general managers and vice leader. It's bit confusing. If i got it right they're the same thing.
If the ranks are confusing as you think, try posting here: https://forum.supercell.com/showthre...0-Custom-ranks
Just wanted to lend my support to this one. I think more positions or roles is a really great and necessary idea. Most clans are giving away bits just to track who is active. Could also allow us to give out our own titles or name the ranks/positions.
I have been telling my clan for awhile now that more ranks would give leaders better control of the clan. I support more ranks throughout the clan fully.
I have some new ideas on ranks which I think is pretty cool.
Positions
Power-Wise
Leader-1
*Can kick out anyone
*Can promote anyone
*Can demote anyone
*Can change clan description
*Can accept anyone
*Can invite anyone
*Can start vote(I am getting to that)
*Can choose strategy(I am also getting to that)
*And all other current powers.
Asst.Leader-2
Chosen by leader only
*All the powers of leader but cannot kick out leader or the other Asst.Leader
*They can start a vote but cannot promote a co-leader to a captain.
Captain-4
There are A total of 4 captains each one's power varies.
Captains are voted by members
Then the leader decides to promote them or not
War Captain
All powers of a Co-Leader
Can Choose who donates in war.
Can chose war strategy.
Troop Captain
Donates to Clan Troop Bank
He is by default the Clan War CC donator
All powers of a Co-Leader
Diplomacy Captain
Can kick out Co-L eader
All powers of a co-leader
Captain Leader
Leader of the members
All powers of a co-leader
Mutiny Organizer
a mutiny is is when all members change their status to unsatisfied.
The Captain Leader along with other captains and one Asst.Leader try to overthrough the weak leader
if he is a good leader at least one of the Captain will side with him. The leader has majority even if he has one asst. and one captain then he can chose whether to kick or demote the other captains and Asst.
The power and positions of Co-Leader and Elder and New and Member remain unchanged.
Thank You
Why isn't this in the game? People would love this!! I know on a large scale this isn't large at all but for lots of casual clans people would love to see this added to the game!
It sounds to complicated..Too many changes with the promotions.It would be cool but I dont think you need so many promotions..
This is a great idea but only leader and vice leader should have the ability to take troops anyone can donate
I don't think we need all of these ranks, however, one between elder and co is certainly needed.
There is a bit much detail, new ranks and new titles, it's hard to take in maybe.
The ranks I really wish for are "new" (can't see traps and CC troops on war maps), from which they can be promoted; and a numbers limited (three) second tier leader (currently, unlimited co-leaders are a bane of new clans). The second one is nothing to me personally now, but would have helped early, and I still see kids making the same mistake.
Lovelovelove
I sent a request ticket in for almost this exact same thing. We Definitely need a couple more ranks to make the game feel more rewarding and to organize clans
How has this been an idea on forums for YEARS and not happened yet?
They could also allow the "new" tag to be taken off manually instead of automatically
It is impossible to reward or organize a clan properly with only two ranks.
As it stands you can show someone you want them to stay by promoting them to elder, Then show them they are leadership with a co promo BUT that is a HUGE gap...
Seriously... ♥♥♥ is with having only two promo's... Show me ANY organization on the entire planet real or fictional that has only 2 promotions to give that works...
We need at Least one more, and 2 or 3 would be good.
I think we need; LEADER, SECOND IN COMMAND (what ever name But make it only one and have them take over the clan if the leader disappears for 3 months so a clan can't just die if the leader does), CO-LEADER, LIEUTENANT, ELDER, MEMBER, NEW-MEMBER (Have the new tag manually dropped instead of automatically by Co-leader and higher ranks)
It is one of the biggest failings of this game that there is not more ways to organize a clan and reward players.
EDIT; O and have it initiated by dropping everyone's rank by one.
This thread is unnecessary, you already posted your support at https://forum.supercell.com/showthre...ositions-Roles.
There is no need for new ranks, the current rank structure does all that is necessary.
Status does not count as necessary and rank is not a reward BTW.
That is not true there is a huge gap although instead of 2nd in command name it vice leader or vice coleader where there can only be one who is head of all the coleaders
I agree with you but either way we need more ranks the positive is we used only have elders leaders and members now we have co leaders but I want more we have best friends and friends what's point of giving them just co leader your best friend is the best he should be 2nd in command
I do have to put a disagreement with this and the terms the OP offered.
While there is no unresting issues currently, one nagging issue is the major gap between Elder and Co-Leader. To go to Elder, which can invite players, to a Co-Leader who can demote/promote Elders, send messages, start wars, and kick players, there is a lack of balance that is somewhat present. Albeit thebfsct of how that new rank inbetween will function is up for debate.
The idea of main ranks does revolve around the fact that this is a clan, where indivduals are needed to perform certain activites. And as for members, a reflection of their hard work and contribution to their clan is indeed a reward, in the form of a promotion to a new rank, the same goes for soldiers dueto their service contributions. It is a reward and compensation.
So I agree for a new rank, but just one between Elder and Co-Leader for balancing purposes and contains a creative role.
The gap between elder and co-leader isn't as great as that - as well as inviting, elders can promote members to elder and kick members.
WRT rank being "a reward and compensation", that is a misuse in my and many others' opinion. You mention promoting soldiers due to their contributions but that is not how it works. That is what medals are for, recognition. Rank is about duties and obligations and the abilities to fulfill them.
Promitions in the army are also cases of reward and recognition, I can support through personal and historical examples, but that dwells into a whole different topic than is presented.
Anywho, if you don't think that there should be an additional rank in-between, then how do you feel about a new rank with a different role and responsibility? As I had stated, it would he up for debate on what.
54367
the gap is quite large and in my and many other peoples opinions needs another rank or 2 to fix. 576 other peoples just on this forum, and if that many think it here than you can bet the majority think it.
But then again you already know I'm right about everything I said or you would have been able to say something back. You still haven't even justified your position yet.