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NEW LEADERSHIP POSITIONS
-I really hope SC implements this to the game. Please post it on facebook and twitter! I put a lot of hard work into this and I hope you guys like this as much as I do! Special thanks to George1971 for not only supporting this idea, but also for helping me with this thread!
Have ability to see who is donating troops to the clan troop donation box and take troops from there.
- CAPTAIN (Is basically like co leader)
Only up to 10 members can be in this role.
They can kick anyone out except the leader and general manager.
They can start clan wars.
They can edit the clan bio page
They can accept people into the clan.
Have ability to see who is donating to war castles.
Can put troops and take troops from the clan donation box.
- ELDER (the same role w/ few changes)
Doesn’t matter how many are in this role
They can kick out new members only.
They can accept people into the clan.
Can put troops and take troops from the clan donation box.
-NEW (the same role w/ few changes)
-They basically have no authority until promoted to a higher role, but they can participate in clan wars.
-They also cannot see traps or hidden teslas when looking at other members bases and war bases. (This will prevent war spies.) (This is optional; leaders decision)
-They also cannot see what are in members clan castles and war castles, but they can still donate troops. (This is optional; leaders decision)
-After one week of being a new, their role will turn to blank like it does now and they will be able to see traps, hidden teslas, troops in castles, etc.
These changes will prevent clan war spies. Also, this makes it where the leader doesn't always have to be on, but they still have full control over their clan. This will make the leadership roles in a clan more structured.
Just to let you guys know the clan donation box I am refering to is the Clan Troop Bank in my signature. To see that thread just click on the link. Thanks!
Let's get supercell to see this!
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Captain has too much power. Remove the captain role

