Dark Elixir Spell Factory
Before I start, I know there are ideas for the Dark Elixir Spell Factory idea itself but I have three different spell ideas
My friend and I were in a hotel room joking about Dark Elixir spells. I have no idea why but we were. The first one was Dark Elixir reacting violently with gold, resulting in an explosion. We came up with a few spell ideas that might be good.
Dark Storm: Dark Elixir reacting to a gold coin, causing the area to explode. This effect is similar to a lightning spell. However, will do additional damage to defensive structures and CC troops but does less damage to resources. May trigger traps(?)
Healing Shot Spell: Causes all incoming damage to turn into 1/2 the h.p. of healing within the spell 1/2 of incoming damage(excluding Inferno Tower Damage, which will block healing and nullify the effect). To make it more clear, change 1/2 damage coming at units to healing. Instead of the units being damaged, they would be healed by shots. Heroes are healed by 1/4 of the damage. However, trap damage is multiplied by two.
Invisibility Spell: This may have been suggested before but I wasn't able to find it. This causes all units in the spell to become invisible to enemy defenses for a few seconds(3 or 4 seconds?). Traps are still triggered, hidden teslas will still fire upon P.E.K.K.As(even if the unit is in the circle). Heroes will not become invisible with spell.
This is just a suggestion, if you would like to suggest to add or modify something, feel free to comment.