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Save your Troops!
Don't you just hate it when you overestimate someone's base and you end up earning 3 stars in 90 seconds, but most of your troops survived? What if surviving troops, instead of disappearing at the end of the battle, returned to your army camps to be used again. Now before you say this is stupid and overpowered, read on. Instead of completely healing a troop on return, a troop would have to wait to gain all its health back a certain amount of health depending on what troop it is and how much damage it has taken. For example, if you used a bunch of dragons to destroy somebody, and they all survive with 45% of their health, you would have to wait 50% of their training time (15 minutes) before the dragons were able to be used again. If you'd rather not wait for a bunch of fat and slow dragons, you can just dismiss them from the camp and train a bunch of barbarians instead. Those guys feel left out sometimes. I know these threads get pushed to the bottom pretty quick, so please leave comments and suggestions for improvement. Do you guys think it would be better if each army camp can only heal one troop at a time, like how a barracks trains them? I also considered the rate of healing to camp level ratio. What do you guys think?
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tl;dr
No it's your fault you overestimated it. Plan better and be more conservative about troops.
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the barbarians and archers and goblins are there for one reason and ur idea will remove that reason
also ur idea will make ppl attack weak players more often i will train some dragons and attack every TH6 i wont lose one and they won take mush damage so i will attack every few min with no losses