I haven't yet, but I haven't been on for a little bit. I'll be sure to tell you if I do.
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A small suggestion from my side. Try to keep double bombs inside. Coz someone might send a hog to check whether there is bomb there since it is almost outside(I usually do if i find some gaps). Also even if someone couldnt figure it out , after one attack on ur base obviously ur bombs will be revealed and easy to take those giant bombs down. If there are inside, even though the attacker knows where the bombs were, it will be difficult to take those down. Hope u get it. Few more improvements can be done, but thats ok.
I was originally going to find a spot for them, but it kinda messed up other functions for the base. So I made it to defend against attacks I know I'll be hit with, hogs aren't used as much as they used to be, but I'm still working on the base too, so it may end up getting the dgb in closer to the core.
Added another version, still not anti hog though. I'm still testing version 1.
I think the only fundamental flaw in it are your junctions. And like others said, the DGB location can be triggered. I would also try to find a way to centralize the CC more because the more army camp space they use to lure and kill CC troops the better. Same goes for time. Otherwise I see triangulation of AD and WT so I guess it the defences are places fine.
Got attacked by mass dragons:
http://I.imgur.com/uXWte7u.jpg
Added my current version, any other suggestions?