I think in one ofthe recnt updates yall made it to where archer towers shoot really fast, slow the shooting down a little it is way to overpowered. I think it is currently three shots per second and i think to lower it down to 2
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I think in one ofthe recnt updates yall made it to where archer towers shoot really fast, slow the shooting down a little it is way to overpowered. I think it is currently three shots per second and i think to lower it down to 2
https://public-ch3301.files.1drv.com...rdrts=99029645
jk but some more info would be nice.
It is 2 shots per second already, lol. It used to be 1.
It really shouldn't make too much of a difference.
Some may argue that it's a nerf to shoot faster because it leaves it weak to a heal spell.
If you know how to play the game, the faster shooting is just for show.
I feel like SC does balancing of defense according to some algorithm, so I think they have a better idea of what each defense should operate at. I would say that archer towers are much stronger than they used to be, but I don't have a problem with that. It simply means more use of strategy is needed. For me, I began to use more giants than I did before this update in order to compensate for lower HP units. Also, since a lot of people put their AT's on the outer rims of their bases I think the faster fire rate is necessary since they will most likely be destroyed before other defensive structures.