NEW TRAP IDEAs: Blizzard Mine and Spell Breaker
The Blizzard Mine acts and looks like a air mine except blue instead of red but instead of dealing damage it Freezes Air Troops in place much like the Freeze Spell does But within 5 Seconds (For Level 1) The troops will be defrost and you unlock it at level 8 Town Hall
The Spell breaker trap looks like a bunch of black particles floating upwards then when a Spell comes along they burst into the air and break the spell, as you upgrade this trap the more spells it will break, for example:
Lv 1: Lightning Spell
Lv 2: Healing Spell
Lv 3: Rage Spell
Lv 4: Jump Spell
Lv 5: Freeze Spell
you unlock it at Town Hall lv 8, you rearm it in DE, and all the particles are on the ground when unarmed
Let Me Know what you guys think!