Who cares about new troops when you can have nifty features?
In this post I'll will be posting some really nifty features that I think should be implemented in to the game. Please note I'll be doing this overtime. If you think one of these features needs to be change, please inform me. If you have a nifty feature of your own I'll will put in this nifty feture list, of course, only if you would like that.;)
Nifty Features:
#1
Being able to see what troops have been already donated in the clan castle.
Reason: If you would like 5 wizards, a witch and 3 archers there's no way for the person that's donating to now what's already been donated, unless you keep login on every 5 minutes to check what's been donated and to keep screaming in the clan chat " IVE GOT 4 WIZARDS SO GIVE THAT FIFTH WIZARD AND DONT FORGET ABOUT THAT WITCH!" But not everyone can do that so this would be quite nifty.
#2
Abilty to save some replays ( can be complicated to implement)
Reason: Unless your a youtuber and can record a raid your stuck with only X amount of hours to enjoy "that raid", if you could save at least 2 replays it would be awesome.
Problems: Might make the server full of lag since every person in the game will have 2 replays saved. This can be helped by making the first slot that can save replays unlocked at TH 5 and the second slot at TH 8.
#3
Having a rewind button while watching a replay.
Reason: Your watching a replay and you see some interesting, and you wanna go back to see it again, what do you need to do? Go back to the replay tab, select that replay fast forward to that point. Then you realise that you past that point and need to redo all of this.
NOTE: Unlike the fast forward button this doesn't need to be able to go X4 only maybe X2
#4
Reduce time to make spells
NOTE: BEFORE you start spamming that this would reduce SC profit, I have a way that will make that NOT happen
Reason: Spells should not take as much to train as they do. Letīs face it we are ALWAYS waiting for spells to train, are troops are already done and we still need to wait 1 hour for are spells to finish, that’s if your using a pushing strategy, if your farming, you almost canīt use spells.
This is how I think the training time should be (these values are subjected to change) and why I think they should be that:
Lighting Spell and Heal Spell: 15 mim (Reason: Lighting would be used more to farm at high level and mid level, heal is very helpfull for mid level farming)
Rage: 30 mim ( Reason: usefull for farming and more importantly for pushing)
Jump and Freeze: 35 mim (Reason: MUST for most pushing strategies in high levels)
To the average person this might not seem like much but it is. Letīs compare:
SPELL TRAINING TIME COMPARESON
- Using common gowipe spells (1 lighting, 1 jump, 2 freeze, 1 rage)
Current training time: 3 hours and 30 mim
My suggested training time: 2 hours and 30 mim
Do you see the difference?
LAST NOTE: I said that I have a way of reducing the training time of spells and at the same time not reducing SC profit. Well my suggestion is to reduce the time but the price to gem the training time remains the same. This way people that wait for the spells wait less and who gem spells canīt complain because there are not gemming any more then before and more importantly SC canīt complain because there profit will remain the same. The ONLY way I have thought that this might change SC profit is if since the spell training time is reduced the people who gem spells might not need to gem it anymore, but I think the change is not significant enough to cause that in a large scale. But if SC thinks this will reduce profits just increase the amount of gems you need to gem spells by, hopefully (lol), very little.

