Originally Posted by
Lins30
#4
Reduce time to make spells
NOTE: BEFORE you start spamming that this would reduce SC profit, I have a way that will make that NOT happen
Reason: Spells should not take as much to train as they do. Letīs face it we are ALWAYS waiting for spells to train, are troops are already done and we still need to wait 1 hour for are spells to finish, thats if your using a pushing strategy, if your farming, you almost canīt use spells.
This is how I think the training time should be (these values are subjected to change) and why I think they should be that:
Lighting Spell and Heal Spell: 15 mim (Reason: Lighting would be used more to farm at high level and mid level, heal is very helpfull for mid level farming)
Rage: 30 mim ( Reason: usefull for farming and more importantly for pushing)
Jump and Freeze: 35 mim (Reason: MUST for most pushing strategies in high levels)
To the average person this might not seem like much but it is. Letīs compare:
SPELL TRAINING TIME COMPARESON
- Using common gowipe spells (1 lighting, 1 jump, 2 freeze, 1 rage)
Current training time: 3 hours and 30 mim
My suggested training time: 2 hours and 30 mim
Do you see the difference?
LAST NOTE: I said that I have a way of reducing the training time of spells and at the same time not reducing SC profit. Well my suggestion is to reduce the time but the price to gem the training time remains the same. This way people that wait for the spells wait less and who gem spells canīt complain because there are not gemming any more then before and more importantly SC canīt complain because there profit will remain the same. The ONLY way I have thought that this might chance profit is if since the spell training time is reduced the people who gem spells might not need to gem it anymore, but I think the change is not significant enough to cause that in a large scale. But if SC thinks this will reduce profits just increase the amount of gems you need to gem spells by, hopefully ( lol), very little.