Electricity Generator and Walls
Alright I don't know if this should be going here, but here it goes.
Two parts to this, one is a building that will be an electricity generator and the second part is a purchasable wire. The idea is that the generator will be in contact with the walls and it will give those walls a buff (like slowing the enemys or doing small amounts of damage). There could even be a user choice with which buffs the users want. Now only the walls with wires laid inside of them will have this buff and the wires must be connected to the generator them selves. Since this might be over powered you can only buy a certain amount of wires, so that only a section of your village has buffed walls. I was also thinking the wires should be hidden, but the generator not(of course).
This can change the entire games for multiple reasons, one is that players will be encourage to go after the generator in order to get rid of the wall buffs. Or they could try to avoid the section with the generator altogether. Then SuperCell could make new troops revolving around this new mechanic.
Edited/Added stuff:
- 20-30 DPS for the first level and they would only hurt the troops right in front of it
- Paralysis buff
- When the wall chain is broken those wired walls behind them stop working (Unless there is a circuit) (by Shmegler )
- new troop to counter this could be a miner or a mole (then again there is the jump spell)
- maybe this wired wall creates an electric boundary (imagine a force field wall) that inhibits flying troops from going through
- forgot to include this but there could a an "electricity bill" to pay, most likely with gold
I like it.. creative. And the change to tactics of attacking -
- another premium target to go after.
Do the walls beyond (the generator) where someone breaks thru get deactivated?