Hey everyone,
I've been thinking a lot lately about the possibilities of the next townhall: townhall 11.
I've come up with some ideas you guys may like. I'm not quite sure if they are posted here before, but this is my own compilation.
New defense:
-The freeze tower
Just like the freeze spell this tower can freeze units for an x amount of time (depends on lvl of the tower). The tower will take as many tiles as a regular defense (3x3 tiles) and you can place two of these towers at townhall 11. You can't freeze the freeze tower with a freeze spell. (see new spell)
I haven't quite worked it out completely, but it will probably have these stats:
lvl 1 is 6 milion gold to place and it freezes ground troops for 4 seconds. The tower can shoot a bottle with a freeze spell in it, once every 12 seconds.
lvl 2 is 7 milion gold to upgrade and it freezes ground troops for 5 seconds. The tower can shoot a bottle with a freeze spell in it, once every 11 seconds.
lvl 2 is 8 milion gold to upgrade and it freezes ground troops for 6 seconds. The tower can shoot a bottle with a freeze spell in it, once every 10 seconds.
New hidden trap:
-The freeze bomb
The freeze bomb is like a little freeze spell hidde somewhere in your base.
The bomb wil take as many tiles as a giant bomb (2x2 tiles) and you can place 3 of these traps at towhall 11.
lvl 1 is 1 milion gold to place and the bomb will freeze ground troops for 4 seconds.
lvl 2 is 3 milion gold to upgrade and the bomb will freeze ground troops for 5 seconds.
lvl 3 is 5 milion gold to upgrade and the bomb will freeze ground troops for 6 seconds.
New spell:
-The heat spell
To counter the new freeze tower and freeze bombs and balance the game, let me introduce you to the heat spell.
The heat spell can counter the effect of the freeze bomb and freeze tower. Because you cannot freeze the freeze tower, this spell will be necessarily for townhall 11 strategy (just like the freeze spell is for towhall 10).
The spellfactory will be 7 milion gold to upgrade wich will unlock the heat spell.
lvl 1 will have a time of 4 seconds.
lvl 2 will have a time of 6 seconds and an upgrade cost of 5 milion elixer.
lvl 3 will have a time of 6 seconds and an upgrade cost of 7 milion elixer.
Note:
Because all the upgrades include the use of ground troops, it may be an idea, just like the xbows and skeleton traps, to choose if you set the towers and bombs on ground or air (or both?).
New troop:
-yeti
I know this is all over the forums, but it will fit perfectly with the new tower, hidden trap and spell.
Futhermore I'd like to see a new level on the following troops:
-Healer
The healer is on later levels quite underused. It may be a good idea to boost the hitpoints of the healers to survive a seeking airmine (worst enemy of healer).
-Dragon
Dragon lvl 5 will rule the sky.
-Goblin
Goblin 7 won't be a terrible idea, since the archers, barbarians and giants can already reach this level.
-Witch
More skeletons and a different look.
I'm sorry for my poor English, it's not my native language. Please let me know what you think about these ideas and what you would like to see at townhall 11.
Jochem40K - Amsterdam1

