What makes a TH9 base Anti-Lavaloonion?
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What makes a TH9 base Anti-Lavaloonion?
Centralized level 7 ADs, Xbows on air/ground
Single target infernos don't make it anti lavaloonions imo... it will help the loons get easily get throuh.
I would say having your 4 air défenses covering TH but not too close to each other.
Same with your 4 wizard towers
Infernos close to TH but not too close to each other so you can't freeze both same time.
xbows set to air and ground.
Avoid making it easier to freeze multiple air shooting elements (eg. inferno + wt + ad in one freeze).
I'm usually attacking using lavaloonions in CW, and certainly would avoid bases like this...
btw : If you mean a TH10 with 240 spaces in camps & lava 3 attacking a TH9... there is nothing that really can make your base avoid being crushed if attacker is good. But that's the way it's intended, a good TH10 should be able to 3* any TH9 with max TH10 troops...
2 Seeking Air Mines on the 2 AD FARTHEST away from the AQ. Centralized AQ with 1 xbow in the core, not 2. Wizard towers out of range of the AD so they target loons, not hounds.
Pathing to the AD is hard. Example.
AD with a non defensive building in front of it and another defense to the side and diagonally to it. Like this.
http://i.imgur.com/a0F0fOo.jpg
Minions, wiz, and archer combo work best
Frankly, all four centralized AD is a bad idea. I tried the same thing with Kamikaze's Baconmaker (That has 4 Teslas and 2 Xbows in between the 2 pairs of air defenses) and got 3 starred as the balloons can easily sweep through the core. And yes, my base is maxed except I have a lvl 25 AQ.
Oblong placed ads and wiz tower placed in such a way that they won't lock on lava
My theory
Small things like a central hard to get to Archer Queen
and not grouping AD to closely, also Seeking Airmines right next to the AD to hit Lavas and the regular Airmines in places where they are less likely to hit a lavahound and more likely to hit minions/loons is very helpful