feature REQ: prevent chaeting with xmod
How everybody know exists some chaeting tools like xmod. With features like auto search for opponent with selected resources amount, sandboxed attacks, always online. I believe that developer work hard trying prevent using xmod, but xmod developers work hard to keep chaeting tools working. Why I posting this to feature request? Because my idea require change some features in game, to make chaeting very hard.
Sandboxed attacks. This very annoying in wars, when player can attacks your village in sandbox, select best strategy and then attack in real war. I don't know how exactly works xmod in internal, but it seems like it simple mock server api. And supercell servers don't know anything about attack. This can be prevented by changing war maps preview. insteed to show actual map, show simple map image, And actual map don't send to game before attacking. This idea require to change how attacks starts to, need to remove chance to end attach after pressing attack button. I offer send actual map to game after player press attack button, then supercell servers know that attack began. It better to play with some disadvantages, but know that war is fair.
Always online. There I think can help simple old good captcha. If user is online two hours in row, simple ask to enter captcha.
Maybe a better alternative
Quote:
Originally Posted by
LTchuck
Building level you can see from appearance, a little more problems with attacking range, but still you can guess from expierence. But it will be fair, because for everyone it will be same.
I don't know how this tool works, but I suspect it hijacks the connection between the server and the client, tampering with some packets and dropping others.
Fixing this is probably going to mean adding a signature to data from the server which is verified at the client side, possibly combined with a more complex heartbeat to verify that the connection is really going back to a SuperCell server.
Not trivial when you've got to run inside a mobile phone.