In the real world, if a cannon or mortar were "damaged", it's performance - i.e. accuracy, rate of fire, etc. - would also decrease.
So...let's get real
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In the real world, if a cannon or mortar were "damaged", it's performance - i.e. accuracy, rate of fire, etc. - would also decrease.
So...let's get real
This is a game played on phones and tablets. No very much real world about it. It is a very successful and fun game to play.
In the real world golems don't exist. It's a game bruh.
I don't see why this wouldn't be added, but the damage shouldn't decease too much
As interesting as it is, it will just be an added complexity. The game can't afford to get too complex, and it is already surprisingly complex as it is, for how simple everything else seems to be.
Nice idea, but not for this game. Supercell follows the K.I.S.S. principal as best they can to keep it fun for most people 13+ and up.
While I do agree it would add an element of realism, it would change the dynamic of the game far too much.
Something like this would really need to be planned and accounted for at the games inception.
Actually, it is really hard to damage a cannon or mortar, being solid metal meant to handle a contained explosion. If it were damaged from a random outside source, it would realisticly either not work, or could just explode from the barrel being compromised and fired. There is really little gradual performance loss from random damage. Could cause a hole to vent some of the power elsewhere, reducing performance, assuming that vent doesn't cause either of the two effects shortly after.
Damaging the operators would in fact reduce the performance, since thier health is compromised, and with pain and possible blood loss, they will have a harder time focusing and operating the weapon as they receive more damage, until dead. Operator is likely do die before a cannon is actually damaged to the point of it compromising performance.
This game isn't real life, cannons operate on its own, and archer arrows and barbarian swords somehow damage solid metal weapons; all in a cartoonish fashion. Then your wrecked gun, be it on a wood stand, or fancy granite and metal mount, is looked at by you, the thing pops back to full health (as plot device village laylines repairs it with magic).
So yeah, realistic 'anything' need not apply here in Clash of Clans. This is a selective reality, and that has been selectively removed, and replaced with a different one.
enemy base defenses will be easily destroyed i think if this wud be implemented....
anyway the closer the troops to the building defenses the lower the damage is if you carefully observed..
cuz damage is calculated thru seconds
ever wonder why a a level7 mortar who has damage per second of 11... can kill an archer lv6 which has an hp of 44?
well its because of range of archer between mortar... the farther the archer the higher damage she will take from the mortar.. because the mortar bullet travels 4-5 seconds in full range so damage output will be 4-5 seconds x 11 = 44 or 55 damage thats why the archer will die but the closer the unit or archer to the mortar the lesser the damage they will take...
this also applies in other defenses like xbow, canon etc...