Alright, this is what I want Clan Wars to look like in-game and I hope for this to get added in-game. Get ready to start reading as this may be long. This is the idea:
1. One clan makes an alliance. Now most of you would start thinking how would an alliance affect clan wars? Firstly, a clan makes an alliance and then it invites other clans, for example, it may invite feeder clans to join the alliance. Now an alliance can consist of 3 clans.
2. Now when there is an alliance, the clan which created an alliance is the controlling most of the things. The leader clan controls how does he want the alliance base to look like, the clan is the one upgrading the buildings. The clan is the one starting an attack on another alliance.
3. I may have not covered alot of stuff but this is only the start. When I said upgrading buildings, most of you would say, the clan that leads the alliance (meaning the clan leader who created the alliance) would be the one upgrading. Now obviously he won't have that much gold to upgrade his alliance's base. So he get's help from the alliance. Now there would be something called a Treasure Chest. In this treasure chest, most of the alliance members would be donating some gold or elixir. Maximum, 1m or around somewhere like that. Now you would be asking, woah why such a high maximum? Well if you think about it, lets say there are 50 people in each clan and there are 3 clan in the alliance. If all of the members of that alliance donated 1m each, then that would be 150m. So probably the most important building of the alliance's base would cost about 200m. The treasure chest can store about 999m.
4. Now to get to the alliance base talk. The clan leader (leader of alliance) creates a base. Now this base isn't going to be an ordinary base that you have, it's going to be unique in a different way. It'll have defenses that your base doesn't have e.g. a catapult, ballista, cannons, and maybe a trebuchet. Now most of you would go these are all medieval things, why not include more better defenses? Well I'm not sure, maybe more interesting defenses would be included such as an electric shooting tower. Well this depends upto Supercell to decide what they would like. But I would like a bit of both.
5. Now to talk about upgrading buildings. Buildings that can be upgraded include things such as the town hall, treasure chest (when the chest is upgraded it increases how much you can store), walls and defenses. Now most of you would go, aaggghhh not walls again, well it'll be easier to upgrade when you have alliance members donating to the treasure chest. See the point of the alliance is to help it grow stronger and build a strong base that'll defend against strong attacks. The defenses would cost about 20m, and as they increase in level they would cost more. Obviously they would cost alot because there will be lots of people donating if the alliance members are loyal.
6. Now to talk about attacking. This is where the clashing of clans comes in. So far we have covered the defensive side of clan wars (upgrading buildings etc.). Now the attacking is the most important thing so we gotta make it interesting and awesome. This was them most hardest part of using my mind and I came up with this. For the attacking, all of the alliance members will be involved. Now this is where you start asking, how are they going to be involved? Well they will be involved if they are online. Now you would start asking, how would they know if there is a battle going on the other alliance base? There will be a notification as soon as the leader of the alliance decides to attack a base. As soon as he decides to attack, they alliance as 12 hours. The alliance members have 12 hours to get into the battle. After 12 hours, then the battle starts. Anyone who isn't online won't be involved. There will be a list of players who are ready for battle, this list shows the players that are going to be involved after 12 hours. Now you would start asking, what if an alliance member was added to the list, but wasn't online for that battle? Simply, he won't be involved for the battle if he isn't line. The attacking will be controlled by the leader of the alliance and the alliance members. The alliance members will have their troops ready. Now these won't be ordinary troops, they will be unique troops. For example, the leader will be the captain, who boosts the morale of surroundings and controls a rifle. When the morale is boosted for a certain area, their damage will be increased. The rest of the alliance members will choose what troops that want in the raid that will be controlled by themselves. Troops can consist of archers, cavalry swordsmen, minotaurs, chimeras, cyclops etc. Now you would start asking all of these are boring, well why not include more interesting troops for example: electric man, who summons down thunder on specific areas. Now this electric man won't only be used once, the continuously summons thunder on an area but takes time to recharge, maybe about 30 secs. I'm going to continue my idea on another post, so stay tuned. :)
Thank you for taking to read if you actually read all of this but this what I hope Clan Wars to look like :D

