"The catapult is a big, heavy and devastating machine which launches flaming boulders at the enemy! The boulder lodges itself into the ground where it creates a small area of flames which damages enemy troops over a small amount of time."
I was thinking of having this defence be a 4x4 area instead of the common 3x3 which most defences share. Unlocking at TH9 or 10 and only having one of them, this defence has a large amount of health, medium initial damage, small DoT and a slow rate of fire (maybe that of a mortar or even slower?) The boulder itself could be 2x2 and creates flames around the boulder in a 4x4 fashion. I was thinking of having maybe a 14 tile range for this defence but a 5-6 tile blind spot.
These are some rough stats for level 1 which of course will be tweaked and changed if the idea is brought in.
Catapult (Level 1)
Damage per second: 6
Damage over time: 100 (5 seconds)
Hitpoints: 2000/2000
Range: 6-14
Damage type: Area Splash/Damage over Time
Targets. Ground
Favourite target: Any
I hope you like the idea and any changes, critisim or feedback is always appreciated:D

