Collector/drill/mine jackpots (not a wheel game)
Hey all. I have a new, or i do believe its new, idea of having small 1x1 to 2x2 tiles of elixir, dark, or gold jackpots which would spawn randomly around your base outside of safe zones. These small tiles would slightly increase production rate of the corresponding resource generator - generator = mine drill and collector for simplicity- placed on it.
A 1x1 tile could only fit 1 generator on it (only one tile of generator needs to be covering the jackpot tile) and would provide a small xx% generation boost to it. These jackpot tiles would then be "depleted" in 12-24 hours after you first begin to use them, and stills counts down even if you take the generator off. They would look like very small barb king altars (not same artwork) and have a elixir drop, gold coint or de drop on it to show what kind of jackpot it is.
A 2x2 would work the same but would provide a xx% boost to generation of the corresponding resource if JUST 1 collector is placed over all 4 tiles. You could also place 4 collectors each one covering a corner of the tile each to provide an slightly lower benefit to a 1x1 tile booster but to 4 generators. You could cover it using 2 generators, 2 tiles each generator to provide a xx% bonus to production. These would have a much lower spawn chance than a regular 1x1. This could encourage people to move about and potentially leave exposed collectors that can then be looted by attackers for a very small bonus to loot. You would only be allowed 1-3 at a time and would spawn at a slightly faster rate than a gem box.
Sorry for a wall of text to some people but if you're reading this, I hope you read the entire thing and please leave some feedback on your thoughts and improvements.