To a good degree, I need the point of view of people like you on this to help hammer out details. While coming up with ideas, I need to know what wrong direction people will be going with a given idea.
Sounds like the defence bonus would have to correspond with what league you are in, and.. I don't know, damage taken, or amount of enemy troops kill? Would be amusing that defence win bonus loot would turn DE zapping on it's head, with people wanting to be zapped. lol
Damn, suddenly this defence loot bonus thing is sounding like some home insurance fraud scheme.
I still have a hard time figuring out how getting loot from being attacked and partly looted makes any intuitive sense. Only thing that makes sense is the Elixir from defeated enemy units, since you salvage it from the troops, which is already done to a minor degree with tombstones. Not sure how gold could factor into that.
If loot isn't going to be enough, what other things can be awarded (no not gems) for a defence win that makes sense? Got Shield time banking...
Hmm.. what about a bonus to troop training times, or a reward of X seconds worth of training time discounts? The village was attacked, people are eager to attack back, so training times are reduced.
Along the same lines, maybe a troop cost discount to some degree.
Note: they may not be great ideas. Just throwing out possiblies and seeing what sticks. Better here in one thread than in bunch of spam my threads.

