Feature #1
One Button To Collect All Resources - Do you know how annoying it is to collect all the resources when you level up to such a high level that you have to press on every single resource on the screen just to collect it?
No. It's fun to watch the resources come In with a kaching or bloopp! This feature should have already been implemented since a long time ago and is annoying to be hearing the same sound effect a dozen times in a row.
its not implemented because it take a lot of time to programme a button that will clutter GUI and save you only a few tiny seconds of your life. (which by the way, SC makes money off your wasting time)
Feature #2
Lock Walls From Being Clicked - For us adults it is quite difficult having to click and drag buildings around and accidentally clicking on wall structures and having to place it back when you have large thumbs that literally covers up most of the screen.
i have experienced a similar problem. Please add this feature to prevent this from happening making it easier to drag buildings around without having to make a mistake and having to place it back. This feature should also include a simple on and off toggle as well.
Wait, are you talking about base edit mode? I would prefer it to be available in normal mode, but wouldn't mind if it was in base edit as well because I can toggle it off.
Feature #3
Automatic Troop Deployment - I find it very annoying that I already know what troops I am already going to deploy when I add the 2 Hour Boost to my barracks and I want my troops to be ready by the time I finish raiding a base. I will literally have to go to every single barracks,press and hold down for the amount of troops I want and do it 6+ times in a row. This feature should also include a simple on and off toggle as well.
http://i.imgur.com/98PtmjK.png
it wont be implemented because it would make the game to autonomous and/or would require the programmers to face technical issues. Simply put, SC doesn't want to spend a heck lot of time to save you the few seconds you speed actually "playing" the game outside of battle. Besides, if you hold it down, the thing accelerates.
Feature #4
Automatic Trap Rearming - This should have already been implemented as it is annoying having to rearm my traps knowing full well that I will have to relog back into my account after my base has been attacked,wait for the loading screen,rearm the traps with gold and then log back out. This is annoying,tedious and time wasting as some of us have a life outside of CoC and simply want our base to be able to take care of itself. This feature should also include a simple on and off toggle as well.
Ok... Why would SC implement something that will allow players on the verge of quitting to stay offline because there traps will auto-rearm? It is unprofitable and would break the game. Sorry, this is pretty much ruled out, but I'm not so sure if it actually is.
Feature #5
Resource Analytics - This will make an excellent feature to the game as it will tell me how many resources I have been gathering over time and a well detailed chart of a time,date and amount of resources and when I can expect these resources to be gathered at a certain time. This way I can have a good idea of when I should come back online to gather up my resources and upgrade at an appropriate time. Every time I gather resources all I ever see is the numbers growing but never knowing how much I actually earned other than making a wild guess.
make that wild guess. If you want to get meticulous, do so yourself. I don't think storing the resource data for 5 million (probably underestimating) players will help or lag issues. What lag issues? The ones that SC has been meticulously trying to avoid so you don't have that experience. So I don't think this will ever happen.
Feature #6
Defense Range Checker - You have no idea how useful this feature really is. There should be a feature to display all of the ranges of all defenses on your base so you can know how well covered your base is instead of clicking on every single defense just to find out about the strengths and weaknesses of your base.
http://i.imgur.com/98PtmjK.png
sorry to ruin your party, but we need not-so-perfect defences so attackers can actually win. You might get this implemented and then find out you can't attack too well anymore because everyone improved. Think of the consequences if EVERYONE had this feature, not just you.
Feature #7
Shorten Building Times With Gems - I think this will make a great idea having to exchange gems for a fraction of the time to shorten the building time instead of spending hundreds of gems to have the entire building completely finished all at once. Not everyone has thousands of gems to use up all at once when it can be divided amongst several structures making it easier to manage the building time in a scheduled manner.
No, this will increase the enticement of gemming, but would overall result in less profit as people's psychology shift and few wait the extra time and log on at the right time to gem it. People will gem as much as they can afford to gem, not how much they actually should gem. Gemming is good. Go buy some gems and support SC. Now you have thousands of gems.
Feature #9
Local Time For Structures - I wish there was a way to toggle the countdown time to display when exactly the structure will be finished instead of just a countdown you could also toggle to a predetermined time for example: "Wednesday Feb 15,2015" instead of "4 days 21 hours" that way we won't have to be trying to guess and pulling out a freaking calender to figure out when the structure will be ready.
this might be try to plan but the current system is supposed to tell you how long you'll be waiting. If you don't get back to the village at the perfect time, all the better for SC (remember, making money off your waste of time). As a person who doesn't really work with dates, I don't even know what today is. Guessing rit now sincerely-February 8th? This system will hinder the majority who are not as meticulous as you.
Feature #10
HUD Opacity - This will be a great feature as this will make things easier to see instead of dragging the screen around because the HUD happens to be blocking certain portions of the screen and accidentally forgetting to place certain structures because they just happen to be underneath certain buttons. A simple slidebar for the HUD will be great under the Settings menu.