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A use for water?
This is going to be the three water tower ideas that are most promising to me.
3- Water Cannon
unlocks: TH5(2), 7(1), 8(1)
can only be placed on water
levels: 4
attacks: ground and air
This tower is the result of strapping a cannon to a hose and a bouy. This tower has the unique effect of knocking weak troops back. (<6 housing space)
1: cost: 70,000; time: 12H; DPS: 22; knockback: 2 TPS (tiles/second). unlocks: TH5. Health:700
2: cost:200,000; time: 1D; DPS: 34; knockback: 3 TPS. unlocks: TH6. Health:900
3: cost:500,000; time: 2D 12 HRS; DPS: 50; knockback: 4.5 TPS. unlocks: TH8 Health:1100
4: cost:1,300,000; time: 6D; DPS:58; knockback: 7 TPS. Unlocks: TH9. Health:1250
Appearances: 1: a cannon lv. 1 strapped to a bouy floating in the sea.
2: a cannon lv. 4 tied down to an anchored rowboat, with a hose attached.
3: a cannon lv. 7 strapped to a small sailboat with a huge hose attached.
4: a cannon lv.10 strapped to a large sailboat with three massive hoses attatched.
2: Ship.
Unlocks: 6(1),7(1),9(2)
water only
levels:8
attacks: ground, multiple targets individually- takes 5 seconds to reload, DPS should be damage per shot, to clear OP cpnfusion.
This warship is powerful enough to rip apart armies of barbarians, and should always be ready for war. anone shall ever doubt its power.
1: cost:275,000; time:36 hrs.; DPS:39; Targets:3; health:2200; unlocks TH6
2: cost:375,000; time: 2D; DPS:50; targets:5; health:2700; unlocks TH6
3: cost:1,000,000; time: 3D; DPS:70; targets:5; health:3000; unlocks TH7
4: cost:1,400,000; time: 5D; DPS:72; targets:7; health:3500; unlocks TH7
5: cost:2,000,000; time: 7D; DPS:84; targets:7; health:3900; unlocks TH7
6:cost: 2,700,000; time:9D; DPS:92; targets:9; health:4200; unlocks TH8
7: cost:3,100,000; time:11D; DPS:100; targets:9; health:4500; unlocks TH9
8: cost:6,000,000; time:14D; DPS: 146; targets:9; health:5000; unlocks TH10.
1- Army Craft:
<<out of time>>
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How would this work in clan wars wouldn't there be no water and this is pointless for defence cuz it won't protect anything unless you make floating storages or floating th
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A Bad Idea!
Instead of making defenses float on water, why not make use of water for sea-diving for treasure (like gold or elixir or dark elixir), like Boom Beach.
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What about stones?
Almost everyone had asked about the use of water. Nobody has asked about a new resource called stones. Why?
But I don't want to add another resource in my game.
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50% complete
I believe I will be adding two kore structures to this, the army craft (stores troops that defend, but you train, and the decorative structures (bouy, sailboat, or rowboat)
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One use for the map's water is to drown anyone who asks for water buildings and troops.
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A use of the beach:
-stare at it
-sink your buildings for a while to keep it clean.
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Why is it that people dont comprehend that the water in clash is cosmetic...for looks only
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We could use it to throw bad ideas into. Being bad ideas they will sink right away.