Unfair advantage when attacking and defending in match-making
I understand that as you progress further with more trophies, then you get into better leagues and you understand that as you get into better leagues, there will be tougher players.
This is unfair, both for defense and offense.
Why:
-People who known to "farm" for resources find out that as they lower their trophy counts and leagues, they get to attack VERY weaker players.
Due to this, the weaker players always lose (usually a lot of resources they've been saving up) and they have no absolute way of being able to stop their attackers. So defense lose as usual, and offense wins as usual with their extreme, max-level'd troops.
Conclusion:
Defenders lose trophies usually between 6-30 because they are (most likely) 3-star'd.
Attackers always win, and carry away with 100k+ resources and free trophies.
Possible solution(s):
Make the matchups more fair; put matchups with players about the same level as the attacker. This will make a more fair match instead of randomly picking off players who are obviously weaker than them and are easily 3-star'd.
I'm pretty sure everybody hates finding out they've been attacked and 3-star'd over the night (with a loss of trophies), and see their attacker 30+ levels higher than them.
Examples:
-10 levels | player | +10 levels
^ Make the matchups something like this. They can attack players who are "-10" levels below them and/or attack players who are "10" levels above them.
Say you are level 30.
You get to attack between:
Level 20s - Level 40s.
Hopefully this format and bolding would make this easier to understand and read.