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Most Important Trap?
So I'm a maxed TH9 defenses except for Legos and some traps. Was wondering which traps are most important to be upgraded. I've maxed a few but for TH10 just want some future reference. Also, how do I use search bar? I typed in traps and the only thing that came up was TH7 layouts. Thanks.
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The giant bomb is a high damage splash damage trap, so obviously the air mine :rolleyes::rolleyes::rolleyes:
Also, for the search function, please visit this thread.
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I would prefer this order:
Giant bombs (should be already done since early th8).
Air bombs (against loons)
Seeking air mines (against dragons going for the 2 star)
Little bombs (used for th trapping)
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They are all mostly important for something....just depends on what likely opponents you'll be seeing. Even regular bombs can be effective if placed right, such as on a likely path to a splash defense as they tend to throw archers off to another target even if it doesn't kill them.
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GBs, SAMs, Red Air Mines, then skellys, then bombs.
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Skeleton traps first
Giant bombs second
Seeking air mines third
Air bombs fourth
Bombs last
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I feel like mini bombs are highly underestimated. When used correctly, with correct base, they can seriously ruin an attack. At level 6, they do 42 damage. 2 of them will do severe damage to barbs, and murder skeles, witches, archers and goblins.
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Mucho thanks everyone. Now I know how to search the forums too:cool:
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One word: giant Bomb. Oops, that was two.
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Isn't it obvious? I'm the most important trap! :rolleyes:
On a serious note, GB is the most important. #AntiHogs