Originally Posted by
WarrenJames
Change your strategy.
Most novice people do 'dump and pray', which is literally using brute force and ignorance to win. A common, but still no less effective, tactic is the line or wave of dragons, which keeps them more or less on target down the entire base. The rule for spreading out helps maintain the wave and resists any bunching up that the AI paths will eventually cause every now and then. They are going to spread out anyway, so why not start them off that way?
When using the more predicable wave deployment, predicable in a general sense of group movement, you have to pick the right angle of attack, and pick how many to deploy. Picking the starting point is very important, since you have a race on your hands. You need to have your dragons move fast enough to any major threat so it can destroy it, before it destroys the dragons. That race is filled with many speed bumps, buildings, CC troops, and Hero's (and skeleton trap minions). And not all buildings are equal in size, since storages, CC and TH have the highest HP, and that is literally a lot to burn through. Good base builders know that, and so use those large speed bumps as blocks towards thier Air Defense.
One trick that not many use, which is risky for a different reason, is to hold back on a few dragons, like say 1-3 (and/or have a CC with one). That way if an important building is missed, you can aim those last dragons in deployment to take it out. Everything from a missed Air Defense, Archer Tower, TH, or Storage building with loot I want, I've used those reserved dragons for to help save the attack. Issue with that is, is obvious, you are holding back damage potential on a bet that when something goes wrong you can fix it with them. That held back damage potential could cost you the attack, but with how erratic dragons are in such a complex field, I usually win that bet when running into those unforseen glitches.