New Troop - Treant - Ranged Tank Troop/Meat Shield
Got the name idea from Lord of the Rings and after reading the sticky note, found that this was not listed d(^_^d)
A lot of tank troops (i.e. P.E.K.K.A.s, Golems, and Giants) are used for distraction. That is the general idea for the Treant troop. It's main purpose is to defend your other troops. While it won't be tank-ier than a Golem, but it will have more health than a Giant. Whether or not the Treant is regular or dark elixir is tough to decide because of its abilities.
My thinking behind the Treant is for it to be a troop that attacks indirectly by growing trees on available/free spaces or destroyed buildings that will tank damage and deliver assisted damage, which is limited to a certain range.
The Treant's main stats would be: 1500 Main HP (Starting) [2 tile casting range], 750 Tree HP (Starting) [3 tile Attack Range while the tree only takes up a 2x2 tile]. 4-5 Attack damage or 8-10 because it will target 2 buildings, 10 Movement speed. The Treant should only have 3-4 levels to start and 2 different looks. The first look would be a tree that looks younger and less bulky, and the second being a more mature tree that has battle scars and is bulkier. After an update it would look older, have faded bark, and is massively bulkier. The way that the Treant would attack is by growing a single tree. Once that tree is destroyed, the Treant will make an attempt to grow another each time one is destroyed. Each new tree takes half of the Treant's health allowing only "2" trees max to be respawned. On the 2nd respawn of the tree, the Treant will die, but the tree will remain.
***Healing a Treant will not grant another spawn; the tree can be healed though. Only has 2 tree respawns to limit the Treant from being over-powering
It's successive levels goes as follows: [LVL.2] 1800 Main HP, 900 Tree HP, and 6-7 Attack Damage (12-14)
[LVL.3] 2100 Main HP, 1050 Tree HP, and 8-9 Attack damage (16-18)
[LVL.4] 2400 Main HP, 1200 Tree HP, and 10-11 Attack damage (20-22)
??? [LVL.5] 2700 Main HP, 1350 Tree HP, and 12-13 Attack damage (24-26)
***IS THERE TOO MUCH ATTACK OR TOO LITTLE? Same with health. LEAVE IN COMMENT***
As a dark elixir troop it should cost 500 DE to start because of it's usefulness as a distraction and mild damage dealer. It's housing space should either be 25 or 30. (WHICH DO YOU THINK IT SHOULD BE? LEAVE IN COMMENT)
While seeming a bit over-powered, it's one weakness would be 2x (maybe 4x) damage from archer towers because they naturally shoot fire arrows I believe. This also goes for the tree that it summons.
I put a lot of thought into this one, so please comment (anything to add or if Supercell should consider a troop like this)