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A.I. lobotomy
Is it just me or have the archers and wizards been completely stupified? I have a new problem with them intentionally running between defenses and getting in the worse possible position offensively that is possible. Half of them will get killed before ever getting a shot off.
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I noticed the same thing. If I have a wizard and it targets a building on the other side of a wall (closest to him at the moment), it will run around the wall and go towards that building so it can get in range to shot it down, even if on the way it encounters a building closer to him, it will ignore it and continue on that one originally locked. I think units do not change targets once locked, till the target is destroyed, or target of the same type is destroyed around them, thus the issue we have with walls too. At least this is how I explain it.
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No different from normal then :-/