Originally Posted by
JKL2207
Whoa first of all you identified a common trait of a good rusher is to only maximise only the farming army they require and the war army that they will use. Because of efficient use of time.
Remember hogs before the hogs nerf? All those premmie TH7s that neglected their air defences, focused on splash defence and giant bombs and just maxed hogs and rushed to TH9 for maxed hogs and TH10 for multi target infernos. The result of that good rushing as you put it left many rushed players in a world of mass dragon pain how long did they take to adapt to that, weeks, months or just plain gave up because their one and only strategy was nerfed?
The flexibility and adaptability that a maxer has over a rusher is the versatility in armies they are able to field at any given time. When you rush and you war and you are that hog guy or dragon guy or GoWi"X" guy or Lavloon guy.... you basically restrict yourself to fielding that army and basically pigeon-hole yourself, on what bases you can attack that in no way sounds flexible or adaptable.
The flexibility that you have as maxer is you get to field whatever army is suitable based on the base, you get to tailor an army based on the base itself, rather than pre-making an army and hoping for the best.
So what if your entire strategy hinged upon lavloon and next week a nerf comes (ie, SAM deals double damage to lava hounds) how adaptable are you going to be? How flexible is the army that you can field going to be? Or if some clever base builder finally works out how to counter Lavloonion effectively?
Are you then going to have to go back to spending a couple of weeks maxing your wizards, couple of weeks maxing your wall breakers, 2 months maxing your golems, 2 months maxing your pekkas, 10 days on witches so you can field a GoWiPe or GoWiWi, that kind of recovery time just to field another viable war army?
So please tell us again what flexibility and adaptability does a rusher have?