You should not be able to easily three star and always two star with a strategy.
It was like hogs vs town hall 9s, except that was three stars or 0 stars. And against th10 it took skill, whereas lavaloonion is questionable.
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How would I want to see hounds to bee nerfd?
Well, simply that clashers learn to defend agents them. If you people would only spend half the time you spent in complaining and use it to trai to defend against the hounds, you would already have found a good base to defend against the hounds.
Pretty unfair poll as it just will make it look like everyone wants them nerfed there should be an option for "no change needed" so all the people who don't want them nerfed are voiced too. I know supercell won't just nerf a troop cause one thread says nerf them but yeah my opinion is obviously no nerf needed.
Just started using them because ground troop AI is driving me crazy.
Could we please slow the nerf demands until, say, FE IV finishes?
By increasing the damage done by the hound or increasing the number of pups? That'd be good:)
Well.... Even with my previous post, they have to catch a nerf sometime, i will elaborate though.
My question is, has anyone actually had a high level loss against them with hounds?
Even an attack that goes badly can still have a star wrapped up before heroes even go on the map, or be at 40+ percent with a load of defences gone. So, less than 10% to grab with 2 decent heroes is virtually impossible to stop.
Compare that to wins against gowixxxx.
All spells used and full hero damage, there are a number of ways it can go wrong and narrowly miss out on both stars.
That, is why all the calls for a nerf, not because of occasional 3*.
all skilled players make it look easy so unfair to make such a broad statement as plenty of people fail horrible when they just think it's a drop and win army. GoWiPe can 2 star any base and 3 star a lot of bases too yet that combo only ever gets buffed..
Also now hogs with golems and witches can wreck th9s (haven't seen much vs th 10s but I assume it's doable) should they be nerfed too?
It it all comes down to practise and skill of you practise and get really good with an army it's deserved you get 2/3 stars and not be forced into using GoWiPe because your practised gets wasted by a nerf because people get salty over a loss.
Where did I say you can easily 3* and always 2* with this strategy ? Maybe you should start reading correctly before answering a post. It all depends on how the base is build. Some bases I will easily 2* with lavaloonions, others I won't, but isn't that the purpose of this game ??
Reality is that most pretty advanced TH10 are building their bases with gowiwi and gowipe in mind, which is why I can easily find bases I can 2* with lavaloonions. You cannot build a base that would be impossible to 2* whatever the strategy, and this is also why you have one day to prepare your CW attacks, so you can plan this correct army according to the base you target.
There is a BIG difference compared to what you could do using hogs in the past. You could easily 3* any base using hogs, WITHOUT ANY STRATEGY, simply dropping all hogs somewhere in a corner and using heal spells. This is why SC decided to upgrade giant bombs damages. This is in no way comparable to using lavaloonion where you will fail miserably if not using it the right way.
But again, I guess you never used this strategy and are only complaining about your base design not being able to counter it.
This is where and how i disagree.
I am a very experienced gowi... attacker, and there are still loads of ways for it to go wrong against tough bases.
I have done less than 20 lava loon attacks EVER, and just 2 starred 2 bases in a row, at 3680🏆s.
I switched comps because of losses with gowiwipe, too many troops ignoring jump, leaving TH 3/4 dead to chase a retreating defending hero etc..
Surely that tells you something about the strength. That i would rather use something i have very little experience in, at big trophies, because of reliability?