New Spell Idea - Area of Effect Drain
Not sure if this could be a viable spell addition but worth throwing it out there. Imagine having a spell with the radius of a heal spell or so that does roughly 30-50 damage per second for 15-20 seconds so long as there is a troop or hero in that area. This could be some sort of ground effect like "A poison/lava oozes out from the ground, causing buildings to melt away." This type of spell could be useful against compact base designs, a tough core, etc.
Also, just to make sure Supercell continues to hear more about another feature request, please allow the use of heroes during war even during upgrade time. It cripples certain attack styles that are more hero-dependent and since we have already made heroes more like defensive structures, (i.e. heroes now have an activation radius) they should be treated just like an upgrading defense.
Thanks for reading!