A clanmate and I were talking one day about the game and things that could make it a little more interesting. I came up with the idea of a third hero which would become available to the player at Town-Hall level 10. Instead of explaining it in paragraph form, I will just list out what I had in mind for the character.
Name: Goblin Prince
Cost: 100,000 dark elixir
Stats: This one would be more up to the creators of the game rather than me. I would imagine he would follow the standard stats for a regular goblin. (High attack, low health, high speed, double damage to resources)
Preferred target: Resources just like any other goblin along with the double damage boost
Special ability: Spawn a minimum of 5 goblins (ability level 1) and a max of 20 goblins (max level) along with a speed boost like the barbarian king, and instead of regenerating health, I thought it would be more interesting to have the Goblin prince Ignore all damage taken for the duration of the attack. Or maybe just reduce the damage taken by 1/2. Lastly, I think it would be pretty neat to change the goblin prince's attack stat to do double damage to ALL obstacles for the duration of the ability rather than just doing double damage to resources
Recharge time: Same as the Barbarian King
While defending: I think it would be kinda funny to have any troop killed by the Goblin Prince drop 20 gold rather than elixir since Goblins have a natural love for the stuff haha.
Well that's all I can think of for this character. My clanmates and I all agree that it would be a very interesting to see in Clash of Clans. Adding a Goblin hero, in my mind, would make sense to the idea that all tier 1 troops have a hero. If say a Giant or Wizard had a hero, those heroes would probably spawn troops respective to their nature making them slightly more overpowering than the others. Putting an imbalance to the battlefield.
